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  1. #1
    Quote Originally Posted by Grimwald View Post
    Asian MMOs always do horrible systems like these. Ragnarok Online did it, Aion did it, FFXIV does it, TERA did it as well.

    Edit: And they're all dead, F2P or ancient.
    RO is far from dead.

    Aion died for other reasons.

    Tera died because it was trying to be too western rather than just sticking to it's roots. Seriously, in Korea the main gripes were: 1. It was too western designed. 2. It had lack of end-game content. 3. It's too fast, as in you can finish the damn game very quickly unless you try for the high tier armor.

    XIV died because it was broken and they ignored every single aspect of XI rather than building off of it. This is why Lineage II succeeded, because it didn't ignore what it's predecessor did and became a "better" game for back then. RO was the most popular MMO for a long time.

    I'm surprised you didn't throw in Maplestory with that logic, it had worse grinds for certain things yet it topped the charts until they started fucking it up.

    You forgot to mention SWTOR and Rift dying off too.
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  2. #2
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    Quote Originally Posted by Elexia View Post
    RO is far from dead.
    I have to say as unbalanced as that game was, along with terrible RNG.

    War of Emperium is by far the most fun guild siege i have ever played in MMO career, i have never spent so much time farming 0.1% droprate crap to improve my character, spent so much time farming supplies for WoE for nothing but just for the enjoyment of the war..
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  3. #3
    Player
    Kaizlu's Avatar
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    Schneizel Alstreim
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    Quote Originally Posted by Chardrizard View Post
    I have to say as unbalanced as that game was, along with terrible RNG.

    War of Emperium is by far the most fun guild siege i have ever played in MMO career, i have never spent so much time farming 0.1% droprate crap to improve my character, spent so much time farming supplies for WoE for nothing but just for the enjoyment of the war..
    Funny thing is that I had no issues killing stuff in RO waiting for a damn card to drop, yet here in XIV I get bored in 20 minutes by just trying to get Karakul Fleece. At least farming mats from mobs was somewhat fun in RO.
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  4. #4
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    Grimwald's Avatar
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    Oct 2011
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    Valkyrie Brynhildr
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    Thaumaturge Lv 70
    Quote Originally Posted by Elexia View Post
    RO is far from dead.

    Aion died for other reasons.

    Tera died because it was trying to be too western rather than just sticking to it's roots. Seriously, in Korea the main gripes were: 1. It was too western designed. 2. It had lack of end-game content. 3. It's too fast, as in you can finish the damn game very quickly unless you try for the high tier armor.

    XIV died because it was broken and they ignored every single aspect of XI rather than building off of it. This is why Lineage II succeeded, because it didn't ignore what it's predecessor did and became a "better" game for back then. RO was the most popular MMO for a long time.

    I'm surprised you didn't throw in Maplestory with that logic, it had worse grinds for certain things yet it topped the charts until they started fucking it up.

    You forgot to mention SWTOR and Rift dying off too.
    RO is long dead. It's F2P with a cash shop now, and has been for like 3 years now.

    SWTOR and Rift are Western MMOs and are dying for completely different reasons.
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  5. #5
    Quote Originally Posted by Grimwald View Post
    RO is long dead. It's F2P with a cash shop now, and has been for like 3 years now.

    SWTOR and Rift are Western MMOs and are dying for completely different reasons.
    All MMOs die for their own reasons, not because they're Asian or Western. Tera's case isn't because of the game largely as it's a different style, it's because of lack of content (universal death kiss) and trying to design it to match western MMOs, which koreans don't care too much for, which is exactly why Tera is doing ok in NA/EU.

    Lots of MMOs went F2P with a cashshop even when they weren't dying because it attracts more people "free MMO? fuck yeah GW2 bring it on!" because gamers of this generation have proven they're more than willing to waste money on standard items and features in a game via DLC/Cashshop..companies see $$ signs.
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