Quote Originally Posted by Platinumstorm View Post
I really hate how relics have been approached from difficulty level. You do hamlet over and over.. never improving in skill getting your 60 and 70k victories.

No drops.

At least I can use the 15 minute break for productivity... It's just not in a realm of "difficulty" that I would expect, and unfortunately tends towards boredom and mindless grinding. My experience with it hasn't been enjoyable.
This is precisely the point I was making. You don't keep people interested in a game by making them repeat the same tired, flawed mechanics/events over and over until they finally get lucky - you have to come up with content that is genuinely challenging and engaging. Nyzul Isle & Assault were very good examples of this, Salvage to a lesser degree (mainly because of the horrid drop rates).

And again, I cite Empyrean Weapons - up until the 95 update (which is when I threw in the towel because Tanaka was back in charge and decided to bring back his brand of bs in with the 1000+ plates from Voidwatch) Empyrean Weapons were about as close to an ideal challenge as you could get.

A little grindy, but nothing strenuous and most people could do it together in the early stages. In the later stages you had to make sacrifices, but this was offset somewhat by people needing zone boss clears, AF3+2 and other misc. items (I will forever hate Carabosse with the fiery passion of 1000 suns however. I earned that Masamune damn it!)