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  1. #25
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    Join Date
    Jul 2012
    Posts
    18
    Quote Originally Posted by NefGP View Post
    tl;dr - I'd really like to believe that these guys have learned some valuable lessons from past endeavors and can better construct genuine, rewarding challenges as opposed to stale grind-fests that rely largely on luck or obscene amounts of money for players to succeed. Also ideally they shouldn't take more than a few months to complete as opposed to a year or longer. If that's what it takes to keep people interested in your game, then you need to make a better game.
    I'm just curious what was your problem with sky? You seem to be complaining about things taking too long, yet sky allowed "casual" less active players to obtain high end 75 gear without too much effort.

    Also, you mentioned earlier that at this point you are very busy and can't play very often. If the most difficult items in the game take YOU only a couple of months to obtain, the highly active players will obtain them in weeks, and what will they do with the rest of their time? Having long term goals and incentives will give the highly active players something to work towards, and it will keep them playing longer. If the endgame winds up how you want it this will become WoW easymode and we'll burn through an entire expansions worth of content in short order. I'm sorry, just because you can't play very often doesn't mean the game should be designed strictly to accommodate your needs. The best way for them to go about this is to have a fair balance of content that will not exclude anyone based on their playtime, yet allow the more active crowd to stay busy working towards items most others will consider a luxury.

    edit: looks like I mixed you up with the other miqote who said they couldn't play much, but It still applies anyway
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    Last edited by Byakko; 07-26-2012 at 11:24 AM.