Hello everyone..

After the spread of a clip of Xeno and the attack that happened to the developers of ffxiv, some of whom attacked and some of whom are still searching for the truth.. I would like to suggest some positive changes related to the mechanics of playing as a tank and a healer.

from my analysis I see there is a huge problem with Identity to healers and tanks.. and I believe that isn't the case for DPS and to give guide line.. changes will have clear goals and it will be as follows:
  • Add more engagement to Healers and Tanks
  • Clear Identity and purpose of why this specific role exist
  • Make the role less braindead without making the game hard
  • Reduce unnecessary healer and tank skills

What are changes?
  • Changes of what is Tank buster and how it will be working
  • How tanks will be acting when they receive a tank buster.
  • Do we really need healer or support? yes but with a bit changes to its kit
  • New roles? healers or supports?

Let's start:
Changes of what is Tank buster and how it will be working
let's take an example if someone play ninja and choose the wrong order of skills it will spawn rabbit in its head or playing blackmage and fail its combo will require starting its rotation, tanks have no down side if any skill fails not only that but no actual reward.

how we can add reward to tanks? give them more mechanic to manage.
the first mechanic come to my mind is Tank busters why?
all dungeon boss or elite monsters have tank busters
all raids have tank busters

most of the content have this mechanic and it already exist in 2 forms:
  • Magic tank buster
  • Physical tank buster