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  1. #11
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by mallleable View Post
    As a BRD main, I don't want BRD to be moved to a 'support' role. It uses a bow, and has too many archer mechanics that I would not want to give up. Let it be a DPS. Like yeah, it should have buffs, and some utility, but if PCT can paint cartoons for damage then BRD should have no problem using music for damage as well.

    Aside from that, I do mostly agree that healers could be re-contextualized as 'supports' to some degree. And gonna share this thought again, but I think tanks should have the ability to be incredibly sturdy, but their reliance on self healing is overused, and I think I would rather they have stronger active shielding, and mitigation to achieve their sturdiness. Yeah, there is some overstepping with some DPS jobs, but most of the gameplay problems lie with the tanks, and healers, and how they interact with each other, and how they interact with fights.
    BRD in dawntrail is more supportive than ever and DNC too but I see your point
    (1)

  2. #12
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,293
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    I doubt Bards and Dancers want to heal 50% of their time. A lot of dancers seem unaware they even have defensive skills and a heal.
    (6)

  3. #13
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    I doubt Bards and Dancers want to heal 50% of their time. A lot of dancers seem unaware they even have defensive skills and a heal.
    Simplifying heal abilities make it in their rotation.. I don't think it will be a hard job example: fairy in scholar
    (1)

  4. #14
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Personally if they made Bard a pure support healer I’d literally never touch another job lol
    (3)

  5. #15
    Player ShadowyZero's Avatar
    Join Date
    Mar 2022
    Posts
    229
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    this is good in concepts but in practice probably not so much you'd make too many people mad for trying to change or force implement their favorite things into something else and the developers have stated on record they don't wish to strip things of their identity or force players into a designated playstyle.
    i do understand its frustrating to want to do more as a healer than just mindlessly spam one button with the occasional other button but what i think would be even better than trying to rework jobs as a whole is to allow healer's kits to do damage that as a bonus heals your team mates we could bring DoTs back for this purpose even like say at the end of the duration of them it explodes dealing damage and healing allies within a certain radius. i think it would be much of a more middle ground that way so that healers can do both healing and damage at the same time
    (0)

  6. #16
    Player
    MichiKyou's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    248
    Character
    Mevra Noor
    World
    Balmung
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by ZephyrMenodora View Post
    I doubt Bards and Dancers want to heal 50% of their time. A lot of dancers seem unaware they even have defensive skills and a heal.
    If they made ranged DPS heal because healers want more uptime on dps then i'd stop playing both classes. A ranged DPS is a DPS. A healer is a healer.
    it shouldnt be complicated to figure out who should be doing what.
    (9)

  7. #17
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,206
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I do like the idea of rewarding supports for using the correct support at the proper time. Mitigating a TB rewarding with damage buffs in various forms like delirium combos, etc, is actually great. It introduces variations into fights depending on the fight. You could even apply the same principle to healers on single target mitigation like benison, etc. This tends also to go into the same direction I had in mind to give all tanks a cover like ability working like Guardian in pvp, and triggering rewards to the user as well as preventing really bad things to happen to party members.

    However I don't think that changing the identity of jobs like Bard would be a good idea. Having been on the end of such dramatic changes, it's been awful, and it was not even trying to change a DPS into a support.
    (3)

  8. #18
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ShadowyZero View Post
    this is good in concepts but in practice probably not so much you'd make too many people mad for trying to change or force implement their favorite things into something else and the developers have stated on record they don't wish to strip things of their identity or force players into a designated playstyle.
    I agree it would feel bad for many

    Cries, Rage and Despair while shouting at the skies, thinking about DRK gameplay in HW/SB
    (1)

  9. #19
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,298
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    For tank individuality, I think they should bring back the split between Physical and Magic damage.

    Make PLD and WAR better at tanking Physical damage, GNB and DRK for Magic.
    Also, make DRK into a Regen based tank like WAR and reduce their mitigation options.

    Then get the developers to actually make fights that can use of a more sustain based tank by having higher consistent damage and less focus on just the occasional tankbuster, and don't make every boss just do Magic damage.
    (0)

  10. #20
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    466
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by mallleable View Post
    As a BRD main, I don't want BRD to be moved to a 'support' role. It uses a bow, and has too many archer mechanics that I would not want to give up. Let it be a DPS. Like yeah, it should have buffs, and some utility, but if PCT can paint cartoons for damage then BRD should have no problem using music for damage as well.

    Aside from that, I do mostly agree that healers could be re-contextualized as 'supports' to some degree. And gonna share this thought again, but I think tanks should have the ability to be incredibly sturdy, but their reliance on self healing is overused, and I think I would rather they have stronger active shielding, and mitigation to achieve their sturdiness. Yeah, there is some overstepping with some DPS jobs, but most of the gameplay problems lie with the tanks, and healers, and how they interact with each other, and how they interact with fights.
    OP is probably thinking more of a "Regular", or... "Classic" Bard/Minstrel. Probably something along the lines of more buff side effects.
    (0)

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