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  1. #1
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100

    Sage Design Idea

    Alright, so even though Sage is stealing Scholar's toys, it is definitely on the right track of being the "DPS" healer. However, my main gripe, which is also why I feel like Sage is still copy paste Scholar, is the lack of Kardia interactions. When I play a job that rewards me for being aggressive, I want to be REWARDED for being aggressive. I propose a few tweaks to nudge this job further in that direction.

    Remove Physis II. Sounds scary but bear with me since this will help us pull away from Scholar's Whispering Dawn (and yes I know AST has Celestial Opposition but that's a battle between AST and WHM).

    New Passive:

    Placebo Kardion: Whenever you heal an ally, apply Placebo Kardion to them for x seconds. This buff heals the affected allies for 50% of the healing applied by Kardia. This buff will not affect the target if they are already affected by Kardion.

    Ability Changes:

    Soteria cooldown reduced to 30 seconds and grants 5 charges.
    Philosophia cooldown reduced to 120 seconds.
    Psyche now procs Kardia.
    Addersting can now be granted for every x times you proc Kardia (Placebo Kardion is not counted).

    My rationale is that we pull the potency out of Physis II and put it into Kardia interactions. Of course these numbers aren't exactly what I believe they should be; I just wanted to make sure I'm getting the general idea across.

    Now for some damage changes, while we're here, assuming Scholar is never getting it's DOT gameplay back...

    Reduce Eukrasian Dosis duration to 18 seconds while increasing potency to compensate.
    Reduce Eukrasian Dyskrasia to 12 seconds while increasing potency to compensate.
    Reduce Dosis potency to x if needed.
    Reduce Dyskrasia potency to x if needed.
    (3)
    Last edited by Iedarus; 06-19-2024 at 08:14 AM.
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.