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  1. #1
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sigiria View Post
    Summoner is now much more like what it is in traditional FFs. Calling summons to do a big flashy move and disappear.
    In a game relying on GCDs a pet job will always end up feeling like an illusion of control tbh. The pet would either become your main rotation or a fancy oGCD.
    It does feel stupid that carbuncle is out doing nothing on the field aside from looking cute, at that point they could just rework it to either be an auto attack or just make you summon it every time you use a barrier or something.
    The current Style of Summoner does have validity but its also rather hollow especialy when we consider its a class that starts on level 1.
    Its not even realy flashy till close to the max level and it would need to be there way way ealier.
    The rework would also have been a good time to add leviathan, ramuh and shiva.
    (6)

  2. #2
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Sigiria View Post
    Summoner is now much more like what it is in traditional FFs. Calling summons to do a big flashy move and disappear.
    Nobody tell her about FF10. Or 12. Or 13.
    (8)
    he/him

  3. #3
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by vetch View Post
    Nobody tell her about FF10. Or 12. Or 13.
    (2)

  4. #4
    Player
    AlphaXXI's Avatar
    Join Date
    Nov 2020
    Location
    Limsa Lominsa
    Posts
    33
    Character
    Arufaa Vigintiun
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by vetch View Post
    Nobody tell her about FF10. Or 12. Or 13.
    I mean, I get your point, but I'm pretty sure she used "traditionnal" to refer to the way summons were in most FF games before FFX started to switch things around a lot more. You know, how they mostly were from FFIII to FFIX.
    I don't even think that really reflects the job as it is now anyway, since Phoenix and Bahamut don't work that way, but let's be charitable here.
    (2)

  5. #5
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by AlphaXXI View Post
    I mean, I get your point, but I'm pretty sure she used "traditionnal" to refer to the way summons were in most FF games before FFX started to switch things around a lot more. You know, how they mostly were from FFIII to FFIX.
    I don't even think that really reflects the job as it is now anyway, since Phoenix and Bahamut don't work that way, but let's be charitable here.
    People say this, but prior to X the only FFs with a dedicated summoner job were IV, V and IX.
    In IV, Rydia can learn like 20 summons has uses a lot of Black Magic (she even learns Meteor).
    In IX, Garnet has like 10 Eidolons and also uses White Magic. In V, they're exclusively about summoning magic only (barring some RDM dualcast specs) and have 15 summons too.
    Only Eiko can be somewhat compared to XIV in that she has five summons who are also the bulk of her offense.
    If you compare XIV summon to Rydia or Garnet, it surprisingly still lacks both in summon variety and even in skillset (in XIV, when you're not summoning, you're using Ruin and... Fester. I'm not sure what you're festering, since your disease dots are gone).
    I really feel that even compared to historical FF summoners, XIV fares really badly.
    (4)

  6. #6
    Player
    AlphaXXI's Avatar
    Join Date
    Nov 2020
    Location
    Limsa Lominsa
    Posts
    33
    Character
    Arufaa Vigintiun
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Galvuu View Post
    People say this, but prior to X the only FFs with a dedicated summoner job were IV, V and IX.
    In IV, Rydia can learn like 20 summons has uses a lot of Black Magic (she even learns Meteor).
    In IX, Garnet has like 10 Eidolons and also uses White Magic. In V, they're exclusively about summoning magic only (barring some RDM dualcast specs) and have 15 summons too.
    Only Eiko can be somewhat compared to XIV in that she has five summons who are also the bulk of her offense.
    If you compare XIV summon to Rydia or Garnet, it surprisingly still lacks both in summon variety and even in skillset (in XIV, when you're not summoning, you're using Ruin and... Fester. I'm not sure what you're festering, since your disease dots are gone).
    I really feel that even compared to historical FF summoners, XIV fares really badly.
    It's why I didn't say "Summoner" but "Summons", despite her using "Summoner" in her own post, I was making a broad statement about the act of summoning and the summons themselves, removed from the need for a specific job.
    (1)

  7. #7
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by vetch View Post
    Nobody tell her about FF10. Or 12. Or 13.
    Ah, yes, nothing more traditional than good ol' FF12 summons or fans favorite ff13 summoning. Also even if both have the summons stays for a bit they're both temporary so in function not that different from demi-bahumut and demi-phoenix. You have more of a case with ff10 but then again if you just wanna be smug, what are you doing? FF11 is right here.

    Point is, out of 16 main entries FF, 9 have summons that show up only to do one attack, 2 don't have summons, 2 have summons temporarily out on the field, 2 have persistent summons that function as a pet and 1 is FF16.

    I'm not gonna argue with how the gameplay feels, I can understand people not liking it. But honestly I think the current summoner feels thematically way closer to what summoning has been in FF history rather than coughing on a monster to give it the flu then give it an infection while a little deformed aberration sometimes gives a hit in between two pleas to be put out of it's misery. The previous summoner felt more like the mad scientist job.

    Oh and also it's "him"
    (2)

  8. #8
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Sigiria View Post
    Ah, yes, nothing more traditional than good ol' FF12 summons or fans favorite ff13 summoning. Also even if both have the summons stays for a bit they're both temporary so in function not that different from demi-bahumut and demi-phoenix. You have more of a case with ff10 but then again if you just wanna be smug, what are you doing? FF11 is right here.
    Summon Ally is as 'traditional', in the strict sense, as Summon Cutscene is -- insofar as it's a facet of the series that's been present for several iterations. That's really all you need to be a 'tradition'.

    This does get in the way of invoking the word 'tradition' as a talisman.

    Point is, out of 16 main entries FF, 9 have summons that show up only to do one attack, 2 don't have summons, 2 have summons temporarily out on the field, 2 have persistent summons that function as a pet and 1 is FF16.
    8 cutscene summoners, 2 non-summoners, 5 ally summoners, and then FF16. Counting both old and new versions of FF7, and not counting FF14 since it's the subject of argument (and also it uses both types of summons, lmao).

    Also I don't really consider the distinction between temporary and permanent allies to be relevant here, since there are equally large distinctions in the cutscene varieties that you're ignoring to make your argument.

    Like, FF6's 'only once per battle from an item you choose and equip beforehand' magicite system has as much or more conceptual distance from FF14's spam rotation, as temporary allies do from permanent ones.

    I'm not gonna argue with how the gameplay feels, I can understand people not liking it. But honestly I think the current summoner feels thematically way closer to what summoning has been in FF history rather than coughing on a monster to give it the flu then give it an infection while a little deformed aberration sometimes gives a hit in between two pleas to be put out of it's misery. The previous summoner felt more like the mad scientist job.
    Couldn't disagree more. You spend most of your time rapid-casting weak Magic Missiles, and when you do get to summon, everything's instant so you don't get the visceral experience of a charge-and-release cast, plus your main 3 still look like deformed digimon for the whole leveling experience and whenever you get synced down.
    (5)
    he/him

  9. #9
    Player
    AlphaXXI's Avatar
    Join Date
    Nov 2020
    Location
    Limsa Lominsa
    Posts
    33
    Character
    Arufaa Vigintiun
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by vetch View Post
    You spend most of your time rapid-casting weak Magic Missiles, and when you do get to summon, everything's instant so you don't get the visceral experience of a charge-and-release cast, plus your main 3 still look like deformed digimon for the whole leveling experience and whenever you get synced down.

    Them looking deformed is more of an issue with old summoner than new summoner if we're being honest, and they're not going to change when you obtain the full forms. As for the weak magic missiles, yeah, that's an issue. And that could be fixed by giving each elemental phase more unique actions with specific effects instead of a (barely for the most part) recolored ruin. As for the act of summoning needing a "charge and release", if anything the demis should get a cast time, since they're the culmination of the rotation (and you get the most instant stuff from them). Because the elemental summons are there as fodder to get your rotation going, and as you said prior to level 90 they're nothing to write home about, it wouldn't make thematic sense to make such a big deal out of them.

    I also think Solar Bahamut needs to have buildup, like a gauge of umbral aether that's required to shift Bahamut from astral to umbreal. THAT would create a "charge and release".

    And aetherflow being linked to Energy Drain is just weird, when it has a different effect for Scholar. Would make more sense and honestly feel less vestigial to get it directly from trances. Especially when the low-level carbuncle-themed equivalent to bahamut trance does almost nothing. And give SMN the old energy drain back (along with shadowflare if you're not going to go back to the other DoTs).
    (0)
    Last edited by AlphaXXI; 06-25-2024 at 10:15 PM.

  10. #10
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    People just mean it has bigger animations now when they say "it's a REAL Summoner now", ignoring the mechanics completely or the fact those big flashy effects aren't mutually exclusive with any other iteration of the SMN gameplay.

    SE could have given even the old SMN those animations, changing little about how it plays, and they'd praise it just as much. But because absolutes, anyone who doesn't like the lack of substance of the new job, must also be trying to take away the new flashy animations as well.
    (6)
    Last edited by ThorneDynasty; 06-24-2024 at 11:00 PM.

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