since tanks are able to survive any type of beating and all of the dps are kinda hyper mobile, survivability is pretty high right now which leads to healers feeling bummed out.

alot of players seem to think lowering defense would help healers, imho all that would do is just have them spam more healing magic nonstop, which would still be boring.

a healer at its core is just a combat medic, that should be focused on instead, they have the ability to do what the others cant, not just refill hp because everyone has a second wind of some sort or magic heal, but what dps and tanks cant do is rid themselves of status effects.

status effects would well...affect each role yet not truly hinder them or the overall gameplay if implemented correctly. they may get hobbled a bit but a quickminded healer would have them fixed quickly.

for tanks and our mobile af dps they could be hit with attacks that cause them grief, get slowed down, silenced, cursed, blinded, berserked, disabled, controlled etc etc, ff as a series has massive bag of tricks to toss at players, they could even implement tricks into bosses at all tiers from leveling dungeons to high end trials so they can hit different jobs in different ways, you can hobble a rdm/smn with something differently than lets say a samurai/reaper.

but mostly it brings healers back up without turning them into hp stations, or snatching the defense of other jobs, they would be busy not just healing but more like "taking care of" the party, noticing what affliction has hit who and curing it so they can get back to their normal rotation, plus since YoshiP himself has admitted to the game becoming too easy this would put a bit more of a load on healers difficulty wise.