I think whenever one wants change in XIV, the first step is to figure out what SE wants in a mode, then look for improvements consistent with that theme. The problem in FL is that this is rather puzzling and difficult to divine (possibly because balancewise FL plays second fiddle to CC).
At face value, it seems that, mechanically at least, SE wants overpowered LBs and oodles of self-heal, presumably to allow individual expression. Which fails spectacularly because you can't actually kill anyone on your own, and the sweaties min-max the living snot out of the mode through premade LB coordination, thereby rendering the entire exercise predictable, lopsided, and tedious.
That said, I do like the idea of a higher HP pool, and agree it would ease the current situation. And if they junked Recuperate entirely we might get a new button that does something more interesting.

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