As someone who has pvp'd since it's induction into FFXIV, and as a part of the larger conversation on asking for more meaningful healer participation in content, SE needs to reconsider how it approaches Dawntrail changes to healer jobs - especially in Frontlines. Currently, healer jobs in Frontlines are limited to massive passive healing abilities that are tied to damage abilities (to sometimes force people to heal, albeit passively), and their active healing abilities or even potency are extremely limited. Outside of Cure III, which was also nerfed from affecting cross-alliance teammates, many healer abilities struggle to keep up with well-timed Sky Shatter + any other AoEs that follow...just as an example.
Currently, the reliance on passive healing is a problem. It does not let players make decisions easily, learn how to change those decisions with changing environments and needs, and it acts as a stopgap that enables a DPS-centric game mode - which we are of course seeing throughout FFXIV. But the larger issue specific to Frontlines is that healers are now primarily damage dealers and subsequently healers...depending on players' abilities and even drive to heal.
SCH, for example, is widely played as a DPS job that can deal upwards of six million damage in a match...compared to an unaverage DRG doing two-three million damage, but that damage is not the problem. Many of these SCHs heal around three-five hundred thousand HP, not counting the mitigation and healing from mostly their Limit Break. Another example, SGE, does about one-two million healing on good days, but most of that healing is out of the hands of the player or barely consequential (Frontlines Kardia heals essentially do nothing).
Now, AST and WHM are slight exceptions to the active healing problem. AST's Macrocosmos can be toggled at will, and WHM's Cure III and II can truly save the day for retreating or pushing. But once you use those abilities, your kit is empty, which forces you to rely on Limit Break regens for WHM or juggling individual players with Aspected Benefic - a hit or miss on Frontlines.
I could go on, but as such, I would like to ask SE to consider giving healer jobs more active healing/mitigation tools to 1) provide a more enjoyable, and well-rounded healer experience, 2) allow skilled players the opportunity to change their parties' fates, and 3) raise the skill level of healers in FFXIV overall.
Welcome others' thoughts!![]()