This goes both ways. The person or people who are constantly not dying to mechanics also are having their time wasted by those who are constantly on the floor due to various things. Such among them being forgetting raise immunity or being too greedy of a dps. Neither side has more weight than the other. As I've said there's exceptions as to why a wipe isn't done right away. I'd also like to think most who are against this feature aren't trying to solo something at an hp% above 15. Unless it's a group and they have good dps then maybe 20%. Otherwise anything out of that range imho is griefing.
True I did forget that. They do need to allow phoenix downs to be used inside of combat. Or they could just give bard back their raise via LB3.
Last edited by SannaR; 06-20-2024 at 01:11 AM.
Which is it? You talk about resolving things through the power of communicating with your light party in an adult way, but then you also say you're going to solo something whether the party likes it or not. Is that your idea of communicating in an adult way?This happens so infrequently, its not even an issue worth addressing. This is almost as sad as the Sastasha (or other ARR dungeon) drama that invades my Novice network feed every other week.
Fact is, if the boss is at 20% HP or lower, and I know that I can solo the boss, and my party has been collecting vuln stacks or otherwise playing extremely poorly, I'm going to solo it whether the party likes it or not. Call it a learning experience, blame whatever you like for it.
This issue can often be easily resolved through the power of communicating with your light party in an adult way.
I do not; I mean giving them a raise they can use at any time (in/out of combat), but with like a 5 minute cooldown and maybe a 10 second cast time.
The problem (including #healerstrike) is that the healer role is just not that fun or challenging, and generally unneeded for a LOT of content.
Imho, it is because the devs painted themselves into a corner: If you make it so healers are crucial, then there's too much pressure on when/if they die, which makes people not want to play healer so you make the tank able to survive without a healer, even though it takes forever.
This is easily alleviated by giving raise to more jobs so that the healer can die without much penalty, as long as someone else can "save the day".
Honestly I'd love to see a combat-medic skill (see GuildWars2) where it's not an instant cast, and it's "melee" range putting the person doing the raising at some risk.
This would allow enemies to hit harder and allow healers to die if they screw up, but not cause a single healer death to sour the duty for everyone (aka healer dies and we all die...or we all just sit here for 10 minutes waiting for the tank to solo)
A tank would not be able to use raise because they're too busy being hit. Go ahead. Use your free phoenix downs obtained from POTD. Try to use that while being attacked. This has ALWAYS been an option but I can count on one hand how many times someone has one.
As opposed to some freemium games that have the equivalent item only in the cash shop and basically hold being able to complete the dungeon for ransom.
You can't use a phoenix down in combat and a hardcast raise if a PLD was able to have their raise back and being able to cast it during a fight would be as doable as a healer having to do so. You don't alway get interrupted while casting as it takes about as much of time as it does in the early dungeons where you have to interact with something. It would also be a dps loss and hopefully they'd use it on someone who could res. It would also probably lead to a wipe which I thought was the whole point for why the OP wants this feature. I almost always have a phoenix down on me due to being dragged into a deep dungeon by someone. Bronze chests throw them at me so often that I have multiple. One in my saddle bag and one on each of my retainers. Still one should try to communicate and ask for a wipe especially if the group is low on time and it would be quicker to just to wipe and reset and go again as a group.A tank would not be able to use raise because they're too busy being hit. Go ahead. Use your free phoenix downs obtained from POTD. Try to use that while being attacked. This has ALWAYS been an option but I can count on one hand how many times someone has one.
As opposed to some freemium games that have the equivalent item only in the cash shop and basically hold being able to complete the dungeon for ransom.
If you had the power of reading, I laid out conditions which I would solo a boss. Theres a difference between wasting an entire parties time to boost your ego, and clearing a boss because your party has totally eroded your confidence in their abilities.
A while ago... (over two years) we all died to Eden's Titan (normal) and this one Lala Tank (Warrior?... maybe PLD) solo'd the fight from like 40%
Can't say it wasn't entertaining, but I somewhat agree with this post. Fight from that point took like 10 minutes and 7 people were dead and only one was playing.
It always seems to be Eden, doesn't it? I had an Eden Ramuh fight where 3 times just about everyone but myself (DNC) and the two tanks died around 40% and we wiped so we could restart. Fourth time DRK was just like "Wipe?" and they were like "No plz save us" so we managed to do it, but we had the blessing of the rest of the party.A while ago... (over two years) we all died to Eden's Titan (normal) and this one Lala Tank (Warrior?... maybe PLD) solo'd the fight from like 40%
Can't say it wasn't entertaining, but I somewhat agree with this post. Fight from that point took like 10 minutes and 7 people were dead and only one was playing.
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