Quote Originally Posted by Asari5 View Post
actually, im against that. i would rather have them lower warriors defence and also raising the hp so warriors have to use their self sustain to help the healers getting himself full
Sooo... they actually tried this back in ARR. Warrior was, originally, the HP tank while Paladin was your standard defense and mitigation. The end result was Warrior being completely shunned because it simply couldn't keep up. In order to threaten Paladin, they had to keep dramatically increasing the damage tank busters dealt but that meant Warrior simply couldn't survive. For a system like this to work, you'd have to bloat Warrior's HP to absolutely comical degrees. At which point, why bother? It wouldn't really feel any more unique at that point.