Quote Originally Posted by Ianmaru View Post
I play every single jobs decently on both casual & hardcore contents, and I agree with a lot of things mentioned in the #FFXIVHEALERSTRIKE protest.

My concern is that SE would go "No more tank heals, no more DPS raise" way, which is the lazy & bad way to fix it. My suggestions:

1. Make any healing tasks the nonhealer can do, the healers can do better
Let's start from raising. Every healers have one raise spell that never gets upgraded since lvl 12 with long 8s cast time. We're at lvl 100 now, its about time to get healers raises upgrades. The complaints on the DPS forum about SMN & RDM having raises wouldn't even arise if healers could raise better than them.
Solution: Make healers raise cast time 1GCD (2.5s) long + 50% HP heal. There's no good reason to keep them 8s long.

Now parties might still choose RDM & SMN over BLM & PCT because they want to have a backup raise whenever both healers are down.
Solution: Make the healers their own backup raise when they die by giving them Reraise spell, so the need of having RDM & SMN in a party will be minimized. Make it a costly ~60s buff with 8s cast time.
Also make the single target GCD heal heals for ~75% HP with only 1.5s cast time, so the efficiency would be GCD heal>raise>reraise.

For healing, healers can already heal better than WAR. The problem is, having a more powerful healing kit than other roles means nothing when the incoming damage is either not big/frequent enough, or is too deadly that our healing kit is useless anyway, like those one-mistake-wipe & body count mechs.
The big issue I see with that is that it is going to exacerbate the body check vomit even further because if you can raise more and better and that every role one-ups each other all the time by doing everything better and faster, the only way to wipe teams is going to be by essentially introducing even more body checks because regular deaths will matter even less than they currently do.