Hello everyone I am sharing my solutions and thoughts on how to fix every job, to make them not only fun but unique.

Tanks:

Warrior:
This tank shouldn't be all i am a god, i can heal and survive forever its a berserker like a wild animal. How to make this work with a system is rather simple remove its over healing abilities and grant them to paladin (will go into that under paladin)

The fix:
A Rage system. Like a wild beast the more you are hurt the stronger and more fierce you get, allowing you to entire a primal primitive state.
-how it works Whenever an enemy hits you it grants you an anger stack up to 10 once you reach 5 you can enter the state of rage decreasing dmg by 50% and increase power by 50% (numbers maybe 2 high but the point still there)

Self sustaining: instead of this grant warriors tough as stone buffing, when an enemy attacks you take less damage however they take 5% of the damage they were going to do to you. In simple terms your muscle and fierceness causes your enemies to injure themself when attacking you, like breaking your hand when you punch something incorrectly.

Paladin: A holy warrior or a knight sworn to upload w/e

Problem: A. it's gone too far holy and b. It lacks a lot of what it should have.

I think this system is fine, however it should really have all the self-sustaining warrior has the ability to spread it to a party member, in order to protect I believe it needs more shield actions in a general sense.

Dark Knight: A warrior of darkness, choosing the path of what's right even if that means doing horrible things.

What I believe is wrong with this job is for one its pet, and for two it lacks a lot of what it should have considered; it's basically a spell knight /runeblade.


Instead of the pet I believe it would be way better to grant dark knight things such as Sealing traits/abilities and weapon spells such as Darkice Blade etc


Or allow darkness to envelope you, it not really accepting your inner darkness if you just throw a shadow out, makes more sense for it to be a take over enveloping you with darkness.

lore wise we can use elemental sword attacks by representation of our emotions during darkness mode

water=sorrow fire= anger ice= the empty lol and the darkness and sword magic can be revolving around built up emotions

During darkness evolp your sword attacks will act like an evil excalibur, sealing void magic into your blade and when you attack it acts fire,ice, water etc


GNB: don't rlly like so i won't go into that.