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  1. #1
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    361
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by NarhiFaunlha View Post
    I know this wasn't mentioned, but i'm not referring to the Series Malmstones. Yes, I mean the Series Rewards- more specifically- the Commendation Crystals and the Portraits. No, I'm not asking for a new/different portrait each time. What I'm saying is that it is NOT feasible to grind Commendation Crystals (the red ones; not the blue ones). I'm not asking for a battlepass.

    What I'm suggesting is that by having a weekly reset, players can actually climb the ranks easier due to higher player count. Commendation Crystals could then be used to buy PvP armor such as the Hellhound, Fierce Tyrant, Archfiend, Shadowcleave, as well as the Augmented Hellhound weapons. Those rewards require you to place in Diamond or higher. You could actually play PvP and have substaintial rewards through that system and could augment all of the Hellhound weapons for your jobs if you were good enough and played often enough.

    As it stands right now, Ranked Crystalline Conflict is popular for 3 weeks and then its dead. People don't want to lose their rankings. Queues never pop. The solution to that is changing the frequency of when those rewards are provided.
    It would lock people who want to grind to top ranks to ONLY play Crystalline Conflict. You're locking players out of all pve content because their rank would just fall off, assuming that they decide to listen to the few players that want more rewards in CC ranked.

    Your solution would fix the problem and create an even worse one for something that isn't actually fun to do outside of casual play. That's not even mentioning how it would help people selling ranks because it resets every week. It's just winning the lottery for a very select few and making it a waste of time for everyone else. Again, fighting games exist which are a far, far better alternative to simply spamming PvP 24/7.
    (1)
    Last edited by Enjuden; 06-18-2024 at 10:10 AM.

  2. #2
    Player
    NarhiFaunlha's Avatar
    Join Date
    Dec 2021
    Posts
    49
    Character
    Varha Linotha
    World
    Balmung
    Main Class
    Viper Lv 100
    You wouldn't need to spam it 24/7. You would have an entire week to get the rank you would want. Then, if you want to get more rewards over time, you can easily do so. If they introduced rank decay, people would just wait until the end of the season before they start grinding to avoid that. Players would not be locked out of PvE content, because it would only be one week as opposed to several weeks with the current system. If it resets every week, there isn't as much of a pull to sell ranks since you have an easier time to get them. There's a higher volume of rewards, meaning that there is less pressure to grind it consistently without FOMO.

    I'm speaking from the perspective of a former Elder Scrolls Online PvP'er. ALL of their PvP rewards reset weekly. It promotes competition and involvement because it is now attainable.
    (0)

  3. #3
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    361
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by NarhiFaunlha View Post
    You wouldn't need to spam it 24/7. You would have an entire week to get the rank you would want. Then, if you want to get more rewards over time, you can easily do so. If they introduced rank decay, people would just wait until the end of the season before they start grinding to avoid that. Players would not be locked out of PvE content, because it would only be one week as opposed to several weeks with the current system. If it resets every week, there isn't as much of a pull to sell ranks since you have an easier time to get them. There's a higher volume of rewards, meaning that there is less pressure to grind it consistently without FOMO.

    I'm speaking from the perspective of a former Elder Scrolls Online PvP'er. ALL of their PvP rewards reset weekly. It promotes competition and involvement because it is now attainable.
    ????????????????????????????

    You literally have no idea what you're talking about. The top pvpers grind and do nothing but pvp in those three weeks, and if they're Crystal, then they can basically do what they want afterward when it comes to that. By limiting it to one week you're making sure they cannot do anything else content wise since it is all they can do.

    Maybe you should actually try to hit top 100, let alone Crystal, and do weekly lockout raids in that one week. Let me know when you hit the hospital from not being able to eat or sleep by playing with that one week lockout, and do that every week for a month while being relevant to clearing the final fight of the tier within said month.
    (2)
    Last edited by Enjuden; 06-18-2024 at 02:38 PM.

  4. #4
    Player
    NarhiFaunlha's Avatar
    Join Date
    Dec 2021
    Posts
    49
    Character
    Varha Linotha
    World
    Balmung
    Main Class
    Viper Lv 100
    You're missing the point. New PvP season drops and you grind for 3 weeks straight- which means you're NOT doing weekly lockout raids or other content. If the PvP reset weekly, then you can take a break or come back. Queues will be more active because more people will be playing and it will be accessible to everyone, not just the wintraders who no-life at the start of the new season then drop out.
    (0)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,028
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by NarhiFaunlha View Post
    You're missing the point. New PvP season drops and you grind for 3 weeks straight- which means you're NOT doing weekly lockout raids or other content. If the PvP reset weekly, then you can take a break or come back. Queues will be more active because more people will be playing and it will be accessible to everyone, not just the wintraders who no-life at the start of the new season then drop out.
    Why would it change anything? People would still rush the content, grind their rewards the first 3 weeks alongside of raids and other content because SE can't wrap their heads around the fact that releasing everything at the same time is the worst idea. Whether you have a reset every week or not, they'll snatch their rewards as early as they can, whether they succeed in the first week, or the second, or the third...

    And then as usual, queues will die.

    If your idea is to have farmable things spread over weeks and you'd need to secure many of those to get some of the rewards, we're going back to the original point where you're just asking people to farm for weeks with no end on sight just to get their weekly ranked tokens.
    (3)

  6. #6
    Player
    Chocochic's Avatar
    Join Date
    May 2022
    Location
    Ul'dah
    Posts
    14
    Character
    Hrothmar Blackburns
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by NarhiFaunlha View Post
    You wouldn't need to spam it 24/7. You would have an entire week to get the rank you would want. Then, if you want to get more rewards over time, you can easily do so. If they introduced rank decay, people would just wait until the end of the season before they start grinding to avoid that. Players would not be locked out of PvE content, because it would only be one week as opposed to several weeks with the current system. If it resets every week, there isn't as much of a pull to sell ranks since you have an easier time to get them. There's a higher volume of rewards, meaning that there is less pressure to grind it consistently without FOMO.

    I'm speaking from the perspective of a former Elder Scrolls Online PvP'er. ALL of their PvP rewards reset weekly. It promotes competition and involvement because it is now attainable.
    You do know that by making it weekly, you would have even less players playing, because it would only take a few weeks to get the reward you want, and stop playing, and then the ranked mode would die out, because everyone would already have what they wanted (all of the augmented Hellhound weapons set), and the ranked mode would not pop at all? This would add FOMO because once enough people got what they wanted, they would stop playing, and then it would die until the next expansion, where more weapons would get released- that is, if people didn't save up commendation crystals from months earlier just to instantly buy out the new weapons and not even be required to play ranked.
    (2)
    Last edited by Chocochic; 06-18-2024 at 03:08 PM. Reason: Requested by a forum user.

  7. #7
    Player
    NarhiFaunlha's Avatar
    Join Date
    Dec 2021
    Posts
    49
    Character
    Varha Linotha
    World
    Balmung
    Main Class
    Viper Lv 100
    You would have more players playing, not less. The current system means that if you're late to entering the season, you're doomed. You're not getting Crystal. You're probably going to be stuck in Bronze because you didn't join immediately. By having it weekly, you can take breaks. You can decide "This week I'm going to focus Crystalline Conflict." By adding former PvP Armors to the mix: (Shadowcleaver, Hellhound, Archfiend, Shadowstalker, Kuro, Gunro, Barghest, Grey Hound, Eaglebeak, Eaglewing, Pack Wolf, and Lone Wolf) then you have PLENTY to grind for and plenty to look forward to at the weekly reset. Commendation Crystals require you to place in Diamond or Crystal tier, which takes effort and skill in order to achieve. It would take multiple Commendation Crystals to earn an entire armor set. The mode would be active because people would be wanting these items.

    The Ranked Mode is already dead. It will remain dead until the start of the new season, then it will be active for three weeks, only to die again until the next season. That is no way to design a system, and frankly, no one else has suggested any viable solutions outside of rank decay.
    (0)