The difference is that without a tank or a dps your run gets significantly harder or takes a lot longer to complete. With a warrior and 3 dps your dungeon run will just straight up be better.
Player
100% on board with an MMORPG that does not run the trinity... however, I may not be a game developer but isn't that decision something you make before you finish your game? Seems like a large waste of time and resources to devote to a project if you are going to slowly remove it years later.
I think that having the game develop in new directions after 8 years is a better development move then giving the same thing (which they basically have been) until the heat death of the universe. For ex, red mage. Personally, the game was far worse before red mage for me. I'm tatooing red mage on my body, I love it so much. If they decided to not bring it in I may have lost interest from being so purely blm.100% on board with an MMORPG that does not run the trinity... however, I may not be a game developer but isn't that decision something you make before you finish your game? Seems like a large waste of time and resources to devote to a project if you are going to slowly remove it years later.
Changing a fundamental core system is just a little bit different then adding a new job though. Just a smidge. Not to mention changing the system would be better off modifying all roles evenly instead of large adjustments to one and slow adjustments to the other two. Even more so when one of those two barely changed at all throughout.I think that having the game develop in new directions after 8 years is a better development move then giving the same thing (which they basically have been) until the heat death of the universe. For ex, red mage. Personally, the game was far worse before red mage for me. I'm tatooing red mage on my body, I love it so much. If they decided to not bring it in I may have lost interest from being so purely blm.
If they're not going to make a healer actually do healing then they should push some of the mitigation onto the healer. Incoming cleave? Tank. Incoming Meteor? Healer.So, what does this have to say about content? Either the jobs themselves are overreaching their role, or the content's damage output is too low for healers to be required, not accounting for all types of avoidable damage.
If either of these statements you say 'yes' to, then you agree with the image shown: That the Trinity is broken in such a way that you might as well not have one going into Dawntrail.
The only way a trinity system works in content of various levels of difficulty is to make the roles extremely different. If the unique qualities of each role are shared to much with other roles, no amount of content balancing will fix it fully. Or in the style of the opening post; if the points of the trinity triangle are to close together, the area avaible for balanced content gets smaller. And if the points are properly spread out, the area available for balanced content is bigger. For balancing only ultimates you can always find some point that fits in the area between the roles.
In my opinion enforcing trinity gameplay in only ultimate content isn't good enough, and enforcing it only in ultimate and savage content also isn't enough, etc. It has to work in any group content at least to a point where the optimal way to run the content is with a full trinity group, even for more experienced players in easier content. Which is very much possible for level/item synced content, as long as roles keep enough unique qualities. Since EW that is not the case for the easier content, which is a not fun at all for healers doing daily roulettes with a halfway decent WAR tank or a fairly good PLD. Both can easily replace healers in easier content. And with the healer role diluted even more in the DT preview, that will happen in a bit more difficult content or with worse tanks.
It's better than ever except for the 2 min meta and simplification of skills etc.
I don't want healers to be in full control of encounters ( Woops the healer died again? Whelp wipe I guess. Or the healer refuses to heal big packs? Well back to pull 1 by 1) like they use to be in HS/SB.
Healers should be supports rather than cure 1 bots + dot.
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