Quote Originally Posted by Boblawblah View Post
I'm not sure if you're being serious with this part but...
I really am.
Because for most players, they NEED a proper healer and tank.
Really depends. I mean, even a casual player using a Warrior in level 90 dungeons just literally needs to press Shake It Off. And there. Party healed. That's it. They're probably going to kill the boss without a healer now. Almost all of Warrior's cooldowns heal themselves and more will in Dawntrail.

Also, if they play Paladin, their own rotation heals them directly for a lot and there are plenty of stories about underconfident Paladins using clemency to step on the toes of healers.
Can you imagine having the tank suddenly decide "Eh, I'm not feeling this, going to play DPS now"
Absolutely. There are definitely dungeons where you may as well just take 4 DPS along, and there are situations where doing this may be worthwhile if the party is full of veteran players. Which is why I brought up switching inside the dungeon. If there's a wipe, people can switch to make it work based on what is needed.
Go ahead and have the healer decide they're not going to heal and see what happens in 90% of roulettes.
Well I'll agree most players are underwhelming with this. Sometimes when I know I could solo a boss as a tank, I see a tank try to solo it and fail and I can't believe they didn't manage it when I would have. But again, this is why I brought up being able to switch job in roulettes. If the healer isn't good, one of the DPS can switch to one, etc. May as well if the trinity no longer matters. Why make jobs able to do eachother's job when you could just be allowed to switch?