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  1. #31
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by AlphaXXI View Post
    Honestly wether or not Carbuncle's position matters or not for radiant aegis doesn't seem like an issue to me. It can just have something that might as well have been on summoner itself, if only for flair (also as much as I uderstand why searing light is now on SMN I think it made more thematic sense to have Carbuncle cast it).
    Indeed, if they didn't make the carbuncle disappear, this could really be enhanced, both by restoring Searing light and by introducing new things that could be an infinite number. But currently the carbuncle only has the window for Radiant Aegis and nothing more.

    As for the rest of your concerns, I get it, but I never really understood the "0 cast" issue to be honest. You still have to cast during Ifrit, even if yeah that's a lot less than other caster jobs. I don't see why one can't have more instant on principal, they're called casters because they use magic, not specifically because they need to have cast time. But yeah it does need to require more active thinking.
    Spam for spam, Having the thrill of slidecasting ruin 3, I liked it much more than doing the same thing but instant for 50 seconds straight. (And it's not a criticism of the few buttons, which makes me neither hot nor cold, it's a criticism of the fact that when I finish a content it's only gratifying to have finished it and no longer as it was gratifying to have finished it with smn)
    (0)

  2. #32
    Player
    AlphaXXI's Avatar
    Join Date
    Nov 2020
    Location
    Limsa Lominsa
    Posts
    33
    Character
    Arufaa Vigintiun
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    Casting without casting is just ranged physical except using a different... no, renamed stat.
    And we need them to be drastically different categories in all ways because... ? It casts spells, it's a caster. It wears caster gear, is themed around magic visually, it uses caster stats to cause damage, it uses up MP... I just don't get the fuss over that specifically.
    (2)

  3. #33
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by AlphaXXI View Post
    And we need them to be drastically different categories in all ways because... ? It casts spells, it's a caster. It wears caster gear, is themed around magic visually, it uses caster stats to cause damage, it uses up MP... I just don't get the fuss over that specifically.
    Let's say that having 1 smn acting as a phys ranged but without having the penalty of double phys ranged, when now the meta is to have 2 melee 1 caster and 1 phys ranged, is quite unfair.
    (1)

  4. #34
    Player
    AlphaXXI's Avatar
    Join Date
    Nov 2020
    Location
    Limsa Lominsa
    Posts
    33
    Character
    Arufaa Vigintiun
    World
    Moogle
    Main Class
    Summoner Lv 90
    If you say so.
    (0)

  5. #35
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Yes that what we need, more homogenization even between roles.
    (0)

  6. #36
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    making a caster not a caster is removing homogenization?
    So you're claiming that in HW/Stb/shB the casters were all the same? Meh
    (1)

  7. #37
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ggwppino View Post
    making a caster not a caster is removing homogenization?
    So you're claiming that in HW/Stb/shB the casters were all the same? Meh
    ??

    I know I didn't bother quoting but I'm really not sure how you confused the context here.
    (0)

  8. #38
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    135
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ggwppino View Post
    Apparently I expressed myself badly, I don't want to come off as someone who said Radiant Aegis is useless.
    What I mean is: since Searing Light was legitimized on the summoner, the same could be done with Radiant Aegis.
    And poof: the carbuncle no longer exists
    I said this before, but the reason Radiant Aegis is allowed to have 2 charges is because it's balanced by being tied to Carbuncle. You remove that restriction and the ability would have to be reduced to a single use which makes it functionally identical to Manaward on BLM. That is inarguable homogenization.

    I see Radiant Aegis' current functionality as one of the only interesting things about the job, which is pretty sad when I'm making a big deal out of a personal shield, but that's where we are right now.
    (2)

  9. #39
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,588
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AlphaXXI View Post
    It casts spells, it's a caster. It wears caster gear, is themed around magic visually, it uses caster stats to cause damage, it uses up MP... I just don't get the fuss over that specifically.
    Agreed… shorter or instant cast times for most of the kit doesn’t make it no longer a caster. Half of RDM’s spells are instant. PCT will have instant casts as well. BLM has the least, but they get Triple Cast. The caster group has a full range of long to short cast times: BLM > PCT > RDM > SMN. And the two with shorter and/or instant casts already have lower dps because they can rez. So they’re not getting some unfair advantage over other classes by being quicker.
    (1)

  10. #40
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    ??

    I know I didn't bother quoting but I'm really not sure how you confused the context here.
    Uh, I thought it was referring to the fact that I don't find it fair that the smn is a phys ranged in disguise. My Bad (At this point I guess it was meant, like as: now phys ranged don't even have this feature anymore, only the percentage for raids characterizes them)
    As a caster and smn main for years, I preferred that the cast time wasn't cut so bare.
    Because I don't find it fun to press the same button without thinking about slidecasting or pre-positioning. I'd play MCH or DNC if I wanted something like that. I'd play a phys ranged indeed. But that's another story

    Quote Originally Posted by ShadowNyx3 View Post
    I said this before, but the reason Radiant Aegis is allowed to have 2 charges is because it's balanced by being tied to Carbuncle. You remove that restriction and the ability would have to be reduced to a single use which makes it functionally identical to Manaward on BLM. That is inarguable homogenization.
    it could very well become a 2-charge mitigation with 30 seconds of CD and 5s(?) of duration, I don't see why it should be on the pet, just as there could very well be no searing light, which if we were in an ideal world, SL would be the carbuncle's quintessential ability Support + intelligent preposition.
    I'm clearly very rhetorical. I would like radiant aegis, SL and other abilities to be on the carbuncle, but since the carbuncle is not fine for me and the obvious things that are present in the game, I would like to bring to the attention of those who read the fact that the carbuncle has little importance and does not actually brings some of its gameplay, like before.

    I see Radiant Aegis' current functionality as one of the only interesting things about the job, which is pretty sad when I'm making a big deal out of a personal shield, but that's where we are right now.
    You're damn right, it's the only nice thing to do during fights, besides ress someone who dies and therefore micro-varying the rotation (if I didn't just use swiftcast on slipstream), but this and asserting that the carbuncle is fine, in my opinion are completely different things. Because if it were fine, we wouldn't have the problems I brought up
    (2)
    Last edited by Ggwppino; 06-21-2024 at 06:11 AM.

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