Quote Originally Posted by rawker View Post
If what you say is correct, then what about FF10, FF11, FF12, FF13... does that mean that the representation of summoner in those games are wrong? I get that some people here hate pets. I get that.. but as this game took inspiration to the pet based summoner, it should have stayed as such and have fixed the underlying issues that made it clunky.

It is very saddening that you drew in people who are into the pet mechanics, only to flip them off.
Maybe I should’ve said “old school FF Summoner” then. lol For me, Carbuncle was one out of like what? 20 or 30 things I could summon? And now I get 5, and in DT, 6. While I’d love it to do more, in this world it’s more like a focus of our aetheric energy, not so much a pet. And I definitely don’t want to have to micromanage its every move.

I’m really thinking they were already planning Beastmaster when they did SMN’s rework. In their mind, it was probably “some of them might be disappointed, but we’re going to give them an entire class built around pet management and make it better!” But I get that it being a limited class makes it less appealing to a lot of people.