Quote Originally Posted by Khryseis_Astra View Post
I agree… the reveal of Solar Bahamut was disappointing to me, not so much because it’s “another Bahamut,” but because they didn’t round out our elements first, to change up the rotation building up to it. Solar Bahamut is essentially “Hydaelyn/Light,” so that’s fine, IF they’re actually building up to an elemental balance.

But for what it is now, SMN actually does feel more like a true “Final Fantasy Summoner,” just woefully incomplete at level 100, especially compared to PCT’s full elemental kit.
I even would agree to eliminate the "phase" aspect to it (as well as the egis) and make the summons be spells, each with a different effect/range/targeting/duration and give those spells the Primal animation so it does feel like a summon in order for your rotation to not be eternal but still be able to use and see your character call more summons which is the satisfaction factor if the point is not to "clutter" the job's rotation or whatever.