(Snipped down both quotes for character limitations.)
So I get what you two are saying, and it's not entirely wrong, but it needs to be both. Whether people like to admit it or not, aesthetics and class identity are a major aspect of the game, and the latter specifically has been missing from SMN since it's addition. DoT mages are fine as their own thing, but it wasn't a "Final Fantasy Summoner", and the changes the last couple xpacs have been taking steps to making it resemble what it should look like within the games current set parameters for classes. Adding the other three summons will give the class a virtually complete/rounded out identity, and from there you start talking about mechanics and how to make it work in a fun and exciting way. Personally I have some ideas like removing Phoenix and Bahamut from the core rotation, and filling their spots with Fenrir and Carbuncle, then moving Bahamut and Phoenix to a more "major summon" position that you earn via job gauge. And then you can add Alex, Odin, etc to that "major summon" list in future xpacs.
That said though, keep in mind that for the most part no dps really has much variance. SMN might be the worst case scenario when you dissect them all, but all dps have a pretty strict dps rotation that you aren't going to change up if your goal is to do the most dps. It's a problem that has been bothering me more and more as time goes on because classes are starting to feel too samey and frankly it's getting boring. But it's not uniquely a SMN problem by any means. My hope is that if we are sacrificing class overhauls in 7.0 in favor of new boss mechanics, etc, that in 8.0 it becomes the inverse and they hard focus on changing up how classes are played in a major way. Giving them all their unique class identity faithful to the series while also just making them more interesting to play. It's just unfortunate that that'll be at least two years out at this point regardless.


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