I’m all for anything that gives me Levi-Shiva-Ramuh as gem summons. I want all 6 elements! However, I’ve seen a couple people now suggest also having astral/umbral phases as well, and I really think that would be a great addition, as well as adding a way to choose which triad of gems you’re going to use without it being clunky.
So we already got Solar Bahamut, which is basically “Hydaelyn/Light”… eventually we’d probably get Lunar Phoenix, aka “Zodiark/Dark.” (Just as a logical progression, who knows what they’d call it, or what model they’ll use, but I’m sure a case could be made for Shinryu as Dark… lol) After that we’d just need a astral/umbral shift button to switch between phases, maybe akin to BLM’s Tranpose. Starting in Umbral would be default, or you could hit the button to start in Astral. So that would make the basic rotation:
Umbral Demi > Umbral Gem Triad > Astral Demi > Astral Gem Triad > Bahamut > Umbral Triad > Phoenix > Astral Triad
Seems rather long, but assuming the 2 minute burst window doesn’t get increased as more new skills are added, you would have some choice as to what phase you want to have for your burst. Because of that, I wouldn’t make the potencies of the second gem set too far off from the original, but make the buffs/debuffs of the summon phase the deciding factor for which one to open with.
Like you said, things would probably need to be added over multiple expansions… but they really need to throw us the other gem set next!
Definitely take a look at the other recent SMN threads though, I can’t remember which one at this point, but someone else put together a really good visual rotation image that probably makes a lot more sense than mine.
PCT will have spells with unique animations and VFX for all elements at Level 100. So I’d say SMN is far behind in this. They’ve built a nice template for adding new summons with the gem buttons. So adding the other elements is the easiest way to add new skills without adding a ton of new buttons.Originally Posted by AlphaXXI



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