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Thread: Three things

  1. #1
    Player
    yaba_gabagool's Avatar
    Join Date
    Sep 2022
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    158
    Character
    Yaba Gabagool
    World
    Gilgamesh
    Main Class
    Monk Lv 90

    Three things

    1) Yoshi doesn't understand why people identify with Emet Selch #outoftouch

    2) Heavensward was some of the best class design in the game sans refinement some balancing #outoftouch

    3) FF14 is a containment game.
    (2)

  2. #2
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    What is a "containment game"?
    (2)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  3. #3
    Player
    Varilyon's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    549
    Character
    Lakryma Tyental
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Why is everyone so eager to say HW had the best job design? Are people that nostalgic? Or do people like to stylize the first expansion into a legend (and never played it)? Trolling?

    There were lots of players like me, who took a break in HW due to the bad combat.
    (7)

  4. #4
    Player
    Valence's Avatar
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    Oct 2018
    Posts
    3,959
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    It had the best battle system concept (the most furnished, aggro, resource management, scarcity based combat, support jobs, etc), not necessarily the best job design however. Very rough around the edges.
    (1)

  5. #5
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    442
    Character
    Jote Nuidaire
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by Valence View Post
    It had the best battle system concept (the most furnished, aggro, resource management, scarcity based combat, support jobs, etc), not necessarily the best job design however. Very rough around the edges.
    Probably more edges DRK could ever hope to have.
    (0)

  6. #6
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Varilyon View Post
    Why is everyone so eager to say HW had the best job design? Are people that nostalgic? Or do people like to stylize the first expansion into a legend (and never played it)? Trolling?

    There were lots of players like me, who took a break in HW due to the bad combat.

    Rose-tinted glasses.

    I liked HW, but it wasn't peak in game/job design. TP bar anyone? Castbar on Bard and MCH?

    It reminds me of the discussions on classic we occasionally see in the FF11 community. It won't happen guys.
    (3)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,263
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    It honestly just felt like people liked Heavensward because it wasn't as strict ie. you could meld stats you weren't supposed (like Mind on a caster DPS), using other job's accessories, meld elemental materia, etc. There were lots of problems with Heavensward, and some people find overcoming design problems fun ie. trying to make Paladin better at DPS than it was. Perhaps because of the feeling of "wonder and possiblity" it creates when developers give you freedom to break their intended rules.

    And some people also liked the annoying and clunky design of jobs with a lot of pointless abilities that just made them annoying to play, and perceived it as "job complexity" in a positive way.

    But all those things were changed, removed and made strict for a reason. They were usually pointless and not a good thing, and only served to confuse new players.

    And how about Parry, physical mitigation against magic bosses and having to stack Accuracy just so you can qualify to raid?
    (0)

  8. #8
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by yaba_gabagool View Post
    2) Heavensward was some of the best class design in the game sans refinement some balancing #outoftouch
    The problem is simple.

    Game designers do not properly design jobs and systems to be expanded in future expansions, so they have to either rework them or add fluff.

    The first makes fans of old designs angry.

    The latter results in fluff changes such as combo follow-ups (which makes jobs punishing when dying/breaking combos) or big potency oGCDs (for which damage variance gets annoyingly big with crit/dh rng).
    (0)