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  1. #1
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    if the outcry of helers say they want to heal and not dps im ok with that if square wants that to be the meta, but if thats the case can they stop balancing fights around healer dps and instead make it a tricky heal rotations where you dont want to waste certain CD in fear of needing them for upcoming tank-buster or raid wide?

    honnestly its like square tried to listen to both sides and make them both happy, no more complicated dps rotations for healers, but mandatory dps windows for them... i would prefer the opposite personally, no requirement oh heals to dps for enrage, but heals get more dps buttons that they can engage with if they want too. then both sides can play how they see fit.
    (1)

  2. #2
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,124
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    What frustrates me most is that ‘strong class identity’ and ‘simplicity in execution’ are not mutually exclusive.

    We can have classes/jobs that are easy to pick up and understand but still have unique skill sets that contribute to a class identity.

    There’s no reason why we have to have classes that are both extremely simplified and so heavily homogenised
    (0)

  3. #3
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by AnnRam View Post
    Because healers complained since ARR -> Shb about :

    —I'm a healer stop asking me for DPS.
    —Remove cleric stance its giving me anxiety and then again I'm not a dps.
    —This role is too hard and everyone is pointing at me , please make it easy.
    —Please remove the dots what the hell man I refuse to do anything else besides healing.
    —Stop telling me how to play my role and for the last time I'm not feeling good doing pulls to wall.

    Now that SE fixed the issue people complains lol.
    Hmm no comment.
    (0)

  4. #4
    Player
    dtv20's Avatar
    Join Date
    Jul 2014
    Location
    In that lil hole under Alexander that leads under the map.
    Posts
    76
    Character
    Kazuma Haynes
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Odstarva View Post
    This.

    I've been playing this game for over a decade now, and the vast majority of healers you'd see on the forums and on casual content belonged to the camp of "I'm a healer, I didn't sign up to DPS".

    Healers need to get together and figure out what they actually want:
    - Fights that drain a lot of HP, apply debuffs, bleeds, so your gameplay focus is on healing and managing health-bars?
    - Encounters that demand nothing of your healing, to the point the tank can sustain and you just dps with the occasional esuna?


    Honestly, I don't blame healer mains. The devs should decide what they want their healers to do and stick to it already - it'd make it a lot easier for people to decide if it's the job for them or not.
    I'm on the camp of enjoying dps, so I'd only play a healer with a more complex dps rotation, but as the poster above me said... For years, healers have been demanding DPS be optional, or non existent for them at all.

    You reap what you sow, really.
    If this is the case then they should make healing interesting. Like, I said in another post. Nerf/remove tanks sustain, buff tank damage, and buff enemy damage (in dungeons/AR). This would force healers to focus more on actually healing than dps. The 1 button dps rotation is bad because it used 80% of the time in 80% of content. If that percentage can be lowered to say 20% usage in 80% of content then nobody would care. And the tank dps buff would balance out the missing healer damage.

    Legit win win for everyone. Tanks get more damage, healers get to heal more, and dungeons become harder, without the need for changing mechanics.
    (0)

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