Quote Originally Posted by Odstarva View Post
This.

I've been playing this game for over a decade now, and the vast majority of healers you'd see on the forums and on casual content belonged to the camp of "I'm a healer, I didn't sign up to DPS".

Healers need to get together and figure out what they actually want:
- Fights that drain a lot of HP, apply debuffs, bleeds, so your gameplay focus is on healing and managing health-bars?
- Encounters that demand nothing of your healing, to the point the tank can sustain and you just dps with the occasional esuna?


Honestly, I don't blame healer mains. The devs should decide what they want their healers to do and stick to it already - it'd make it a lot easier for people to decide if it's the job for them or not.
I'm on the camp of enjoying dps, so I'd only play a healer with a more complex dps rotation, but as the poster above me said... For years, healers have been demanding DPS be optional, or non existent for them at all.

You reap what you sow, really.
If this is the case then they should make healing interesting. Like, I said in another post. Nerf/remove tanks sustain, buff tank damage, and buff enemy damage (in dungeons/AR). This would force healers to focus more on actually healing than dps. The 1 button dps rotation is bad because it used 80% of the time in 80% of content. If that percentage can be lowered to say 20% usage in 80% of content then nobody would care. And the tank dps buff would balance out the missing healer damage.

Legit win win for everyone. Tanks get more damage, healers get to heal more, and dungeons become harder, without the need for changing mechanics.