It's honestly an easy fix and it can be tackled from many different ways.


1. Increase dungeon/AR, Damage and enemy health. Enemies would hitting harder would require more healing. This would cause healers to focus more on healing than spamming art of war.
or
2. Give healers more things to do. Give Scholar its dots back. Reduce amount of ogc for whm (this would make it have to hard cast more). Astro (idk yet). Give Sage an actual single target and aoe rotation. Absolutely zero reason why it doesn't have one. Even if it's a simple one.
or
3. Buff tank damage and reduce/remove (self sustain is fine but WAR is OP in this regard), their self sustain.


People play healer because they want to heal. Not because they want to do less damage than everyone else. So making healers have to focus more on healing than dps is the perfect fix for everything. People wouldn't mind a 1 button rotation if they didn't have to spend the majority of their time doing it.

I'm a healer main in everything. I've been a healer main in FF14 since it launched on PS4. Since Shadowbringners launched I don't touch healer unless I'm doing Savage or an Ultimate.
Scholar was my favourite class and it just doesn't feel fun to play anymore. Sure, in regards to healing, i's never been stronger. It is also a completely different class than ARR, and it's been dumbed down so much. Give me back my dots. The Dots and pet control added a uniqueness to Scholar that no other job had. It was a job built around micromanagement. Now, it's just WHM with extra steps.
I don't expect the pet control to comeback but you can give Scholar their dots.