But when adding Base state (STR for example) or ATK power the WS do in fact raise in dmg output. Can you please let us know how does that factor in the equation?In case anyone is curious whether it’s a weapon’s damage value or DPS value that puts the punch in a WS, I’d like to give a brief explanation of the system.
As you all know, with our Armoury system it is possible for actions to be used on different classes.
With that said, in the case that we made only the damage value affect a WS’s power, those classes that are able to equip themselves with weapons that have high damage values would become more powerful than the classes that could originally use those abilities.
In order to avoid this situation, we set the DPS value to dictate a WS’s power and we have no plans on changing this in version 2.0.
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