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  1. #1
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    avril 2011
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    509

    Weaponskills Power Based on DPS or Damage Value?

    In case anyone is curious whether it’s a weapon’s damage value or DPS value that puts the punch in a WS, I’d like to give a brief explanation of the system.

    As you all know, with our Armoury system it is possible for actions to be used on different classes.

    With that said, in the case that we made only the damage value affect a WS’s power, those classes that are able to equip themselves with weapons that have high damage values would become more powerful than the classes that could originally use those abilities.

    In order to avoid this situation, we set the DPS value to dictate a WS’s power and we have no plans on changing this in version 2.0.
    (46)
    Bethany "Rukkirii" Stout - Community Team

  2. #2
    Player
    Avatar de Meleena
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    mars 2011
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    Lominsa
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    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugiliste Lv 74
    So its DPS for WS and Weapon damage for auto attack?
    Now if we ever get an explanation on how crafting stats work... :P
    (19)

  3. #3
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    mars 2011
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    Limsa Lominsa
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    Citation Envoyé par Meleena Voir le message
    So its DPS for WS and Weapon damage for auto attack?
    Now if we ever get an explanation on how crafting stats work... :P
    Yes please!
    (5)

  4. #4
    Player
    Avatar de Stufoo
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    mars 2011
    Messages
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Chevalier noir Lv 70
    Citation Envoyé par Meleena Voir le message
    So its DPS for WS and Weapon damage for auto attack?
    If it uses TP (thereby making it a weapon-skill), it uses the DPS rating. Steel Cyclone, Spirits Within, Shield Bash, etc.

    If it only has a timer, it uses the DMG rating. Auto attacks, Light Shot, Jump, Shoulder Tackle, etc.

    Delay (and delay-regulated tp gain) will be the factor that evens out auto-attack damage and effectiveness over time, and in a perfect world it would even out Light Shot as well, but Jump and Shoulder tackle just benefit from it since the recast time doesn't change. Going by the dev's logic, the abilities that use DMG aren't cross-class actions so it's fine.
    (0)

  5. #5
    Player

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    janvier 2012
    Messages
    114
    what about explanation for gathering c.C?
    (1)

  6. #6
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    mars 2011
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    I don't understand it- the DPS was just calculated from the damage/delay right? I thought the DPS was just added for reference purposes?
    (3)

  7. #7
    Player
    Avatar de Skies
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    novembre 2011
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    Ul'Dah
    Messages
    1 723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiateur Lv 90
    Citation Envoyé par Alhanelem Voir le message
    I don't understand it- the DPS was just calculated from the damage/delay right? I thought the DPS was just added for reference purposes?
    See, that's the thing. DPS is just damage/delay. So perhaps the 'DPS' factoring into the WS's values is not even new, it could have been there forever with them simply factoring "damage/delay" instead of DPS, which would give the same final result.
    (1)

  8. #8
    Player
    Avatar de PeaceWalker
    Inscrit
    avril 2011
    Messages
    80
    Character
    Jester Lavorre
    World
    Balmung
    Main Class
    Barde Lv 80
    Citation Envoyé par Rukkirii Voir le message
    In case anyone is curious whether it’s a weapon’s damage value or DPS value that puts the punch in a WS, I’d like to give a brief explanation of the system.

    As you all know, with our Armoury system it is possible for actions to be used on different classes.

    With that said, in the case that we made only the damage value affect a WS’s power, those classes that are able to equip themselves with weapons that have high damage values would become more powerful than the classes that could originally use those abilities.

    In order to avoid this situation, we set the DPS value to dictate a WS’s power and we have no plans on changing this in version 2.0.
    But when adding Base state (STR for example) or ATK power the WS do in fact raise in dmg output. Can you please let us know how does that factor in the equation?
    (0)

  9. #9
    Player

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    mars 2011
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    Ul-dah
    Messages
    402
    so.. does this create a situation where an axe with higher damage and more delay beats a less damage axe with less delay? I dont like how unclear this makes my weapon options... or is it enough of a difference to not even worry about...
    (1)

  10. #10
    Player
    Avatar de Babydoll
    Inscrit
    octobre 2011
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    Gridania
    Messages
    1 998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcaniste Lv 90
    Meier kept telling everyone this and no one believed him haha =D Well, thanks for finally confirming it SE. <3
    (0)

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