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  1. #1
    Community Rep
    登録日
    2011/04/06
    投稿
    509

    Weaponskills Power Based on DPS or Damage Value?

    In case anyone is curious whether it’s a weapon’s damage value or DPS value that puts the punch in a WS, I’d like to give a brief explanation of the system.

    As you all know, with our Armoury system it is possible for actions to be used on different classes.

    With that said, in the case that we made only the damage value affect a WS’s power, those classes that are able to equip themselves with weapons that have high damage values would become more powerful than the classes that could originally use those abilities.

    In order to avoid this situation, we set the DPS value to dictate a WS’s power and we have no plans on changing this in version 2.0.
    (46)
    Bethany "Rukkirii" Stout - Community Team

  2. #2
    Player
    Meleena's Avatar
    登録日
    2011/03/08
    Location
    Lominsa
    投稿
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    格闘士 Lv 74
    So its DPS for WS and Weapon damage for auto attack?
    Now if we ever get an explanation on how crafting stats work... :P
    (19)

  3. #3
    Player
    登録日
    2011/03/09
    Location
    Limsa Lominsa
    投稿
    1,244
    Quote 引用元:Meleena 投稿を閲覧
    So its DPS for WS and Weapon damage for auto attack?
    Now if we ever get an explanation on how crafting stats work... :P
    Yes please!
    (5)

  4. #4
    Player
    Stufoo's Avatar
    登録日
    2011/03/09
    投稿
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    暗黒騎士 Lv 70
    Quote 引用元:Meleena 投稿を閲覧
    So its DPS for WS and Weapon damage for auto attack?
    If it uses TP (thereby making it a weapon-skill), it uses the DPS rating. Steel Cyclone, Spirits Within, Shield Bash, etc.

    If it only has a timer, it uses the DMG rating. Auto attacks, Light Shot, Jump, Shoulder Tackle, etc.

    Delay (and delay-regulated tp gain) will be the factor that evens out auto-attack damage and effectiveness over time, and in a perfect world it would even out Light Shot as well, but Jump and Shoulder tackle just benefit from it since the recast time doesn't change. Going by the dev's logic, the abilities that use DMG aren't cross-class actions so it's fine.
    (0)

  5. #5
    Player

    登録日
    2012/01/28
    投稿
    114
    what about explanation for gathering c.C?
    (1)

  6. #6
    Player
    登録日
    2011/03/09
    投稿
    4,948
    I don't understand it- the DPS was just calculated from the damage/delay right? I thought the DPS was just added for reference purposes?
    (3)

  7. #7
    Player
    Skies's Avatar
    登録日
    2011/11/16
    Location
    Ul'Dah
    投稿
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    剣術士 Lv 90
    Quote 引用元:Alhanelem 投稿を閲覧
    I don't understand it- the DPS was just calculated from the damage/delay right? I thought the DPS was just added for reference purposes?
    See, that's the thing. DPS is just damage/delay. So perhaps the 'DPS' factoring into the WS's values is not even new, it could have been there forever with them simply factoring "damage/delay" instead of DPS, which would give the same final result.
    (1)

  8. #8
    Player
    PeaceWalker's Avatar
    登録日
    2011/04/07
    投稿
    80
    Character
    Jester Lavorre
    World
    Balmung
    Main Class
    吟遊詩人 Lv 80
    Quote 引用元:Rukkirii 投稿を閲覧
    In case anyone is curious whether it’s a weapon’s damage value or DPS value that puts the punch in a WS, I’d like to give a brief explanation of the system.

    As you all know, with our Armoury system it is possible for actions to be used on different classes.

    With that said, in the case that we made only the damage value affect a WS’s power, those classes that are able to equip themselves with weapons that have high damage values would become more powerful than the classes that could originally use those abilities.

    In order to avoid this situation, we set the DPS value to dictate a WS’s power and we have no plans on changing this in version 2.0.
    But when adding Base state (STR for example) or ATK power the WS do in fact raise in dmg output. Can you please let us know how does that factor in the equation?
    (0)

  9. #9
    Player

    登録日
    2011/03/08
    Location
    Ul-dah
    投稿
    402
    so.. does this create a situation where an axe with higher damage and more delay beats a less damage axe with less delay? I dont like how unclear this makes my weapon options... or is it enough of a difference to not even worry about...
    (1)

  10. #10
    Player
    Babydoll's Avatar
    登録日
    2011/10/14
    Location
    Gridania
    投稿
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    巴術士 Lv 90
    Meier kept telling everyone this and no one believed him haha =D Well, thanks for finally confirming it SE. <3
    (0)

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