Quote Originally Posted by Meleena View Post
So its DPS for WS and Weapon damage for auto attack?
If it uses TP (thereby making it a weapon-skill), it uses the DPS rating. Steel Cyclone, Spirits Within, Shield Bash, etc.

If it only has a timer, it uses the DMG rating. Auto attacks, Light Shot, Jump, Shoulder Tackle, etc.

Delay (and delay-regulated tp gain) will be the factor that evens out auto-attack damage and effectiveness over time, and in a perfect world it would even out Light Shot as well, but Jump and Shoulder tackle just benefit from it since the recast time doesn't change. Going by the dev's logic, the abilities that use DMG aren't cross-class actions so it's fine.