I am a bit torn about the idea of adding difficulty "stages" to the roulette. On the one hand, I am sure I would very much enjoy having dungeon runs that are more of a challenge. As a person who doesn't engage in savage or ultimate content because this is just a playstyle I don't like, I spend a lot of time in dungeons via roulette, for farming minions etc. I enjoyed the Variant Dungeons and was actually annoyed all other difficulty stages are partially harder than savage normal raids, after these dungeons were announced as midcore content. I would have appreciated a version inbetween Variant Dungeons and Savage, maybe on the level of Extreme trials?
However... Roulettes are a way of helping sprouts getting faster queues, so no content is considered obsolete and new players going through the story won't have to wait ages to continue with story dungeons. I'm sure not every veteran would jump at the chance to run harder dungeons, the majority of complaints I got in dungeons about anything are from impatient veterans who just want their tomestone rewards after all. Regardless of personal preference though, splitting up daily roulette enjoyers into two groups would make queues for both dungeon difficulties longer and more annoying. It's simple maths.
That said, there are ways to make dungeons more fun without adding a lot to the difficulty in my opinion, especially for healers. I wrote a thread in the forum a short while ago about utilizing the concept of enemies who cannot be tanked. Many people also voiced the opinion of making more use of Esuna, adding more debuffs or buffs able to be removed with Esuna. In theory there could also be more utilization of Interject, but a lot of tanks already ignore this skill even in duties where it would be of use, not sure if this would change. (Like the Lvl 73 dungeon where Interject/Head Graze can keep the small frog from buffing the other enemies. I suppose one could make the buffed enemies a bigger nuisance, so people might pay more attention to this skill...? Making them do big AOEs when buffed or so? At the moment at least in Europe groups just burn them down with more DPS and using interject doesn't make a big difference.) Utilizing Esuna and Interject more wouldn't make the dungeon harder, just encourage you to play smarter.
So not sure how this could be solved. If the devs could implement a way to encourage people to do roulettes more or so, so the queues wouldn't suffer, I would certainly appreciate a "hard" more.
Random side question: I've seen the abbrevation "ID" in the Japanese forum a lot but don't remember it coming up in conversations with people I know from EU. (I only know ID card as "identification card", like passports.) What does it mean? Instanced Dungeons?



) What does it mean? Instanced Dungeons?
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