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  1. #3
    Player
    Tonaka's Avatar
    Join Date
    Aug 2019
    Posts
    174
    Character
    Claire Tonaka
    World
    Tiamat
    Main Class
    Paladin Lv 100
    However, I feel that ID is becoming more and more boring as each version is updated.
    There are fixed group MOB placements, there are no patrolling MOBs, there is no opportunity to do silence or Esuna, and you don't care about the MOB's gaze. Also, tank reduction is strong, healer's 0GCD skill is strong, and there are many skills.
    Elements that were present in 2.x have been removed and simplified.

    There is a reason for this.
    As the number of casual users increased, a simple ID was required, and advanced users preferred that it was time-efficient.
    Both casual users and advanced users can easily and efficiently receive rewards, and these two points are aligned, and the developers recognized this, and many ID designs have become like this.

    It was discussed in Japanese forums in the past, but if you hit the new (2.x) ID on roulette, you would be wiped out repeatedly.
    Due to this background, some IDs have been changed.
    Many people didn't want to feel the stress of playing roulette every day.

    In Akatsuki, a variant dungeon was added, normal for casual players, Ibun for advanced players, and Ibun Zero style were implemented.
    In Ibun-Zero, the healer has a heavy responsibility and the damage to MOBs along the way is high, so GCD heals must be used frequently.
    EU users said their experience as a healer in Ibun Zero was good.
    At the same time, he also taught me that AD is not very popular overseas
    (4)
    Last edited by Tonaka; 06-16-2024 at 05:22 AM.