Quote Originally Posted by Jaydarksol View Post
Would also do well to allow a healer time to res a tank while the SAM takes a hit or two, as for the damage potencies making it always crit would be very nice as well i would settle for that. as for pvp allowing it to always hit 12k potency at least for the casted portion of Ogi Namikiri, id settle for that too.
the only problem I can see with that is the whole Crit issue, Double Down 1.2k potency has an incredibly noticable dip in damage if it doesn't crit. For Ogi I would remove the second half of it make the time cast maybe slightly longer and combine the potencies if I were to balance it. upwards of 12k potency doesn't work in PvE rn because the damage numbers are literal while PvE potency is percentage based.