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Thread: SAM casting

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  1. #1
    Player
    ShadowyZero's Avatar
    Join Date
    Mar 2022
    Posts
    197
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80

    SAM casting

    dear battle/combat developer(s),

    please consider removing casting to Samurai, all other melee jobs including some tanks have zero casting to them an they operate just fine. i get that the initial idea was to add some mysticism to it and demonstrate its more than just mindlessly swinging a blade around but there are other more efficient ways to achieve the same effect without hindering players who really enjoy this job/discipline and not making them feel like they are being pushed into playing a certain playstyle.

    if this simply isn't feasible or possible then please at the very least reconsider their cast times an shorten them to half a second or to a very brief few miliseconds if need be it could be a trait thats unlocked that reduces all cast times etc.
    thank you very much in advanced
    if they are going to insist we keep casting then i demand they add a counter/deflect/parry effect as compensation for us having to stand perfectly still in one spot because thats exactly what a SAMURAI would do if being charged at or being attacked is to deflect/parry then counter strike when an opening is visible.
    the other Melee have the unfair advantage of being able to move freely and unbinded by a cast bar when a large AoE is about to hit at close range and they loose nothing from dashing out of the way compared to the samurai which looses its cast and then has to reset.
    (0)
    Last edited by ShadowyZero; 06-17-2024 at 08:17 AM.