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Thread: SAM casting

  1. #41
    Player
    Mostly_Raxus's Avatar
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    Jun 2017
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    Rax Ryujin
    World
    Adamantoise
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    Ninja Lv 100
    Quote Originally Posted by ShadowyZero View Post
    OooOO did i touch a nerve? you seem awfully upset that i described a real samurai to you with facts that they are anything but slow and not cringe weeb material.
    and it seems you glossed over my other response to what samurai mains really want it to be like i wonder why?
    if you getting shown to be a fool is considered stirring my nerve, then ReeEEEEEEEeeeEEeeeee indeed.

    you described a samurai from the point of view of someone that watched sword art online.

    a real samurai didn't even use a sword unless forced too, they used a bow, and they were considered dishonored if they were so bad a shot that their enemy got close enough for them to have to draw the sword... not to mention the katana is a flimsy easily broken weapon that cost too much to wield carelessly...

    as far as your other responses, you are not that important dude, I'm not following you around the forum to hear your less than intriguing takes..

    the stormblood trailer 100% shows what this games intention for samurai is.
    (6)
    Last edited by Mostly_Raxus; 06-17-2024 at 05:36 PM.

  2. #42
    Player
    Jaydarksol's Avatar
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    Jul 2019
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    Character
    Dreymitri Zeni'thule
    World
    Halicarnassus
    Main Class
    Marauder Lv 70
    I really could care less about the Op's argument, my issue with Samurai is the damage on the cast doesn't quite feel impactful enough on any mode, PVP/PVE so an increase would be nice, if not that I would like to see them remove the GCD of Kaeshi Namikiri to allow us to make a follow-up attack instead of waiting on the GCD. Samurai were also considered the knights of the east which while they never worse heavy armor like a night, I would like to eventually see a true deflection mechanic given to them. right now we have damage redirection and a small damage reduction, but nothing that makes them immune to damage for a brief period of time. I would honestly like to see this for SAM as i believe both of these points play true to the class.

    1) Increase the damage of Ogi Namikiri since its a long cast (and yes 1.3 cast time is a long time in pvp and pve) or take Kaeshi Namikiri off the GCD so we can use our other abilities right away.

    2) Give SAM a deflection mechanic that allows them to deflect damage for 2 seconds

    Both of these open up a higher skill cap allowing people the freedom to outplay their opponents better or stay in the fight longer.
    (1)

  3. #43
    Player
    Jaydarksol's Avatar
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    Dreymitri Zeni'thule
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    Halicarnassus
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    Marauder Lv 70
    Quote Originally Posted by ShadowyZero View Post
    thats the headcanon most go with i am sure but its 100% not that in japan they practice sword techniques and swings some of which is visibly shown in the way samurai executes certain skills or abilities but also they believe in their study of the blade that its an extension of the self and how you treat it and hone it will decided how great of swordsman you become and so on and so fourth but thats in "practice" and performed on "Stage" if you were to go watch actual kendo or japanese sword competitions you'd see that literally none of their practice techniques are held in place for any longer than a split second or less cause whats he gunna do? let his oponent smack the ever living daily light out of him while he's trying to act all cool like on tv??? absolutely not lmao that would be extremely embarrassing to watch and would shame his school and his mentor both
    And the same can be said for when they had times of war in ancient japan civilization you really think a samurai who also mind you was covered in armor from head to toe which weighed tons is gunna let himself get wailed on an possibly behead or worse? just to active some kind of imaginary special ki finisher? lmao get outta here
    Kendo is about hitting, not cutting Kenjutsu and Iaido are more in-line with Samurai where they do practice methodical attacks aimed for precision. A Samurai Fight is meant to end in 1-2 strikes. Hence why i believe the damage needs to be increased on SAM's casted abilities. Casting is fine, just make it worth it more than what it is in both PvP/PvE.

    A deflection for SAM is useful, but not during the cast time. needs to be its own button. Would be dumb for counter play.
    (1)

  4. #44
    Player
    Ramiee's Avatar
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    Dec 2022
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    Character
    Grainne Gothram
    World
    Cerberus
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    Black Mage Lv 50
    Quote Originally Posted by Jaydarksol View Post
    Snip.
    For potency you'd have to remove other abilities or lessen their potencies otherwise SAM would start completely out performing all DPS.
    I think honestly if they made damage numbers more satisfying and maybe a special crit sound or something this could be fixed without touching potency.
    As for everything else I don't really know enough about SAM, a deflection mechanic seems cool but would only be useful in solo play considering a tanks job is to get hit in group content.
    (1)

  5. #45
    Player
    Jaydarksol's Avatar
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    Dreymitri Zeni'thule
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    Halicarnassus
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    Marauder Lv 70
    Quote Originally Posted by Ramiee View Post
    For potency you'd have to remove other abilities or lessen their potencies otherwise SAM would start completely out performing all DPS.
    I think honestly if they made damage numbers more satisfying and maybe a special crit sound or something this could be fixed without touching potency.
    As for everything else I don't really know enough about SAM, a deflection mechanic seems cool but would only be useful in solo play considering a tanks job is to get hit in group content.
    Would also do well to allow a healer time to res a tank while the SAM takes a hit or two, as for the damage potencies making it always crit would be very nice as well i would settle for that. as for pvp allowing it to always hit 12k potency at least for the casted portion of Ogi Namikiri, id settle for that too.
    (0)

  6. #46
    Player
    Ramiee's Avatar
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    Grainne Gothram
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    Quote Originally Posted by Jaydarksol View Post
    Would also do well to allow a healer time to res a tank while the SAM takes a hit or two, as for the damage potencies making it always crit would be very nice as well i would settle for that. as for pvp allowing it to always hit 12k potency at least for the casted portion of Ogi Namikiri, id settle for that too.
    the only problem I can see with that is the whole Crit issue, Double Down 1.2k potency has an incredibly noticable dip in damage if it doesn't crit. For Ogi I would remove the second half of it make the time cast maybe slightly longer and combine the potencies if I were to balance it. upwards of 12k potency doesn't work in PvE rn because the damage numbers are literal while PvE potency is percentage based.
    (0)

  7. #47
    Player
    ShadowyZero's Avatar
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    Mashmallow Ushio
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    Famfrit
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    Warrior Lv 80
    Quote Originally Posted by ThorneDynasty View Post
    There's nothing lamer than a nerd who thinks they can look cool by putting down other nerds over some most arbitrary distinction only they can see. "Uhm yeah but actually at least I'm not into some weeb shit" *goes back to playing a raging fantasy berserker with comically sized axes* "Oh yeah this is the cool stuff"

    You'd be 1000% cooler if you just owned the fact you like stupid fantasy bullshit. Every job is stupid fantasy bullshit, and it's great.
    yea totally so i'm supposed to just sit down and take the abuse right? from those telling me to abandon my favorite job in ffxiv cause i don't agree with or dislike a factor about it right??? nah they brought the guns but i brought the heat back at them in case you didn't know this is a public forums an people are allowed to express their grievances with job design and gameplay i mean heck! the developers straight up ask for feedback nearly all the time even live!
    so why don't you just say you disagree with my take and move on with your life go bother another thread if you dislike this one so much
    (1)

  8. #48
    Player
    ShadowyZero's Avatar
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    Mashmallow Ushio
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    Famfrit
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    Quote Originally Posted by Mostly_Raxus View Post
    a real samurai didn't even use a sword unless forced too, they used a bow, and they were considered dishonored if they were so bad a shot that their enemy got close enough for them to have to draw the sword... not to mention the katana is a flimsy easily broken weapon that cost too much to wield carelessly...

    the stormblood trailer 100% shows what this games intention for samurai is.
    okay bet then,

    absolutely wrong on your part you should do your research more thoroughly my guy, wiki and google are not the only sources of intel in case you didn't know
    Samurai wielded not just a sword(katana or wakizashi)which by the way wasn't as flimsy as you like to claim because they refined their swordsmithing literally so that the blade would cut thru bones an armor a technique called "folding" they also sometimes wielded spears, bows(as you pointed out) short swords or blades, axes, and were at times taught basic hand to hand combat.

    and your claim is that from a trailer ??? really lmao i can't take your argument seriously you wanna know what they told us samurai really is how they envisioned? from the mouth of Naoki Yoshida, producer and director of FFXIV Online when asked by an interviewer what they based the concept of samurai off of he told them he envisioned it to be like that of the "Ronin" which are lordless/houseless(noble) samurai who used unconventional means of fighting while maintaining the discipline of bushido(way of the blade) they were mercenaries most of the time and didn't care for honor nor technique so this bull shit of them being refined or polished is just a lame excuse to look cool and thats it period nothing more. and is completely inaccurate to what they claim they envision when its fact that Ronin were anything but disciplined or refined they were cut throats and killers who could give a rats behind about any of that they needed to kill to survive if not then to look intimidating enough so to scare trespassers or rule breakers.
    (0)

  9. #49
    Player
    ShadowyZero's Avatar
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    Mashmallow Ushio
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    Quote Originally Posted by Jaydarksol View Post
    Kendo is about hitting, not cutting Kenjutsu and Iaido are more in-line with Samurai where they do practice methodical attacks aimed for precision. A Samurai Fight is meant to end in 1-2 strikes. Hence why i believe the damage needs to be increased on SAM's casted abilities. Casting is fine, just make it worth it more than what it is in both PvP/PvE.

    A deflection for SAM is useful, but not during the cast time. needs to be its own button. Would be dumb for counter play.
    ah you're right how could i forget about iaido had a brain spasm in the heated moment lol ditto to kenjutsu,
    but whole heartedly agree with you there if they wont get rid of this annoying an not accurate to the samurai's identity casting times then at the very least compensation needs to be offered either in the form of a parry/deflect buff to iajutsu casts or just increase their potency powers to justify the excuse for making us samurai enjoyers have to hold completely still with the potential of being in danger from heavy hitting attacks(some bosses being instant casts for example)and possibly being knocked out in the process of trying to get the cast off an angering the healer(s) of the group.
    (0)

  10. #50
    Player
    ThorneDynasty's Avatar
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    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ShadowyZero View Post
    from those telling me to abandon my favorite job in ffxiv cause i don't agree with or dislike a factor about it right???
    You literally don't like the core feature or aesthetic of the job. What else are they supposed to say? You say it's your "favorite" but it really, really doesn't sound like it is. Have you even tried other melee jobs, which are exactly what you are asking for? Or do you just expect SE to rework SAM into something entirely different than what it has always been, just because you can't be bothered to level another job? What's going on here?
    (10)
    Last edited by ThorneDynasty; 06-18-2024 at 12:14 PM.

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