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  1. #1
    Player
    EddardStark's Avatar
    Join Date
    Oct 2014
    Posts
    32
    Character
    Eddard Stark
    World
    Ultros
    Main Class
    Fisher Lv 100

    Request for HC characters

    As title. Perhaps allow players who die in dungeons or trials to accept raises until the duty is complete or abandoned to avoid trouble for anyone else, then permanent delete, but maybe not even then? IDK, shooting from the hip on that one.

    FFXIV limited overworld danger and homogenized many aspects of the game to the chagrin of some.

    Allowing HC characters would

    1. Present clear danger in even the oldest and mildest of content for those that wish it.

    2. Birth and entirely new community, forge statics of another kind, bring a closeness and dependency on one another for those that reminisce fondly on FFXI and other 'more difficult' MMOs.

    3. Revitalize older zones.

    4. Perfect for duty assist and trust system.

    5. Low resource allocation to implement (I think?)

    Would love to hear what others think on this. Obligatory - I did not check for other posts of this kind admission.
    (1)

  2. #2
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    The idea itself doesn't sound bad, though when it comes to the lore of the game I don't think we can die
    Not at least with the blessing of light
    (3)

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    never happen. SE is convinced we are stupid and babies... which is why everything is a cakewalk now.

    they would NEVER implement perma death based on it would cause... stress.. and possibly even learning. which they go out of their way to avoid
    (7)

  4. #4
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Okay for anybody Confused - hes basically asking for a hard core or Ultimate Mode challenge. This means if he dies his character gets deleted.

    so, i will go over why HC iron man wont work in ffxiv and why there is still a way to simulate a harder experience

    First why it wont work In this games combat system, your death is not dependant on you, but your healers. and with the ability for so much to go wrong out of your control, this Will just breed toxicity. So it need some level of forgiveness in team play. infact its prolly better of HC players were no matched for normal players to avoid toxicity in general

    So what can SE do? Simple. They can implement a mode similar to that of free trail. NO trading on MB, including selling. Everything must be obtained by you and crafted by you. No player requesting melds or repairs, no retainers. And already. you've made this game 100% more interactive and fun. you've brought life back to the overworld. kept older systems like leaves alive. made fate farming worthwhile for exp and even done away with Exp bloat.
    (13)
    Last edited by sindriiisgaming; 12-08-2024 at 04:26 AM.

  5. #5
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    991
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    SE will (most likely) never do this. As a(n imperfect but workable) work-around you could set that challenge for yourself and delete your character yourself when you lose. I don't mean this in a sarcastic/provocative way btw. I mean the same thing pen & paper players or challenge gamers do when they create their own sets of specific rules that they commit to.
    (3)

  6. #6
    Player
    Karkarov's Avatar
    Join Date
    Jan 2022
    Posts
    91
    Character
    Varian Black
    World
    Kraken
    Main Class
    Dark Knight Lv 100
    You legit just suggested perma death in an mmo? No, the end. This is such a bad idea on so many surface level obvious ways it isn't even worth responding to almost. There are mmo's that have this, and they are beyond niche with extremely tiny player bases. There is a lot of reasons for that.

    If SE wants "harder content" all they need to do is add optional modes for some content that force the minimum I level while maybe also adding extra or harder mechanics. Which they wont, because they tried harder content in Endwalker and no one played it.
    (17)

  7. #7
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,415
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    That reminds me, I keep planning to do a Nuzlocke on Pokemon Scarlet and never got around to it.
    (1)

  8. #8
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    There are dungeons where you die as part of the mechanic, the game treats it as a real death as you unlock the tutorial text for death then as some solo no death attempt players found out.

    But yeah, this game isn't made for it. You know why? Because you have to pull like 5 mobs 8 level above you to actually die after a minute. There is barely any danger in open world FF14. WoW is much more fun in that regard.
    (3)

  9. #9
    Player
    ArchlordPie's Avatar
    Join Date
    Apr 2017
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Archie Dailemont
    World
    Goblin
    Main Class
    Summoner Lv 100
    tl;dr: Just go back to WoW.

    For some context, "HC" or "hardcore" characters in other games, such as WoW and Diablo, are characters with permanent death enabled. If they die at any time, for any reason, whether that reason is the player's fault or not, the character is lost forever. Some games let you change the character into a non-hardcore version after they die. Others just delete them outright.

    The operative phrase there is "for any reason, whether that reason is the player's fault or not". If you disconnect while fighting something and die before you reconnect, too bad. If another player pulls a zillion mobs, you happen to wind up on their aggro table, and that player themself dies, and then all the mobs run over to you and delete you next? Too bad. If you're running instanced content and happen to mess up a boss mechanic and die to it? That's it for that character, go next.

    There's a reason WoW has entirely separate servers dedicated to hardcore characters. The mode at its core is too easy to troll unless the guy considering trolling it has as much to lose as their potential victim(s). MPK is against ToS but "plausible deniability" is very easy to establish if you know what you're doing. There's nothing stopping someone from ending a HC character by popping into a random dungeon as tank, wall-to-wall pulling, not popping anything, dropping dead, and going "oops mb" as the SAM dies and screams their head off over having to start over again.

    So you wouldn't just need separate servers in 14's case. You'd need a dedicated data center for it that has cross-DC travel disabled both ways. And that's a hard sell for a mode that's likely to appeal to less than 1% of FF14's total playerbase.

    But let's assume that's not an issue. What do you do about the MSQ? Because that's a huge pile of effectively free experience players can get just from walking places and skipping cutscenes. What do you do about MSQ solo duties if you do away with the MSQ? Force them to be done on Normal? What happens to a character if they time out of a duty but don't actually run out of health? Does that still end a HC run? What's stopping someone from starting a MSQ solo duty, doing the bare minimum to not get AFK kicked, letting the duty time out so it's considered failed, then restarting it on Very Easy, which is now available because the duty was failed once?

    Now the flip side of the coin: would you want to lose your character for messing up In From The Cold, or one of the several duties where you aren't actually playing as your character?

    Say you're in a dungeon and realize you've messed up a one-shot mechanic. What's stopping you from abandoning the duty before the mechanic actually kills you? Basically everyone's willing to sit through a 30 minute penalty in order to save a HC character. Is that considered MPK if you do that as the tank and the boss winds up killing all your teammates?

    Long story short, there are both IRL logistics and game design hurdles to overcome in potentially adding a hardcore mode to FF14, to the point where it's better off for SE to just not invest in it at all, and for people who desire it to just go play a game that offers it.
    (3)
    Last edited by ArchlordPie; 12-08-2024 at 05:56 AM. Reason: character limit

  10. #10
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    First why it wont work In this games combat system, your death is not dependant on you, but your healers. and with the ability for so much to go wrong out of your control, this Will just breed toxicity. So it need some level of forgiveness in team play. infact its prolly better of HC players were no matched for normal players to avoid toxicity in general
    nice that you were able to single out healers as the main cause of death. nothing to do with standing in bad spots, jumping off the edge or just being unskilled enough to do a combination of many things unrelated to healers.

    and you talk about "toxic"? whats the view like from the cheap seats anyway?
    (6)
    #FFXIVHEALERSTRIKE

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