Since the OP flew over your head, here it is again.
Outside of dye and graphics update there's nothing new to this expansion in terms of systems, it's all the same copy paste they've been doing since stormblood.
I understand that we're getting our standard array of content and that it's going to fulfill the needs for a while, BUT I was also hoping for something new and previously unseen. I understand that if we're getting anything like that it'll be in the x.2 or later timeframe.
I guess in future I would like to see new systems at expansion launch instead of 6 months or more in.
It's also a little saddening that what we'll be getting is a refinement of what we've already seen. Field content is better than Island Sanctuary, but still looking for that new hook to get excited about.




I can understand if you want 2 years' worth of patch content magically delivered along with the expansion itself, which is a "whole new game"'s worth of content itself. But that isn't how game development works. It's not trying hard to state this. It's just stating the actual truth.
It's like waiting on the next season of a netflix show and saying they should release the next 5 seasons right now. I'm sure we would all love that but it's not how it works, so most of us watch multiple things in between.
First, I want to say I appreciate what you do for the community -- your pooling of all the various Media Tour content was really helpful. Second, I'm still playing the game and will likely continue playing for the foreseeable future. I'm a developer and I understand things take time to develop, but they also chose what to prioritize and that priority meant that we got some very nice QoL improvements and some major graphic and glam updates but no new systems for me to interact with at launch.
OP's point was that the launch doesn't have new systems, putting BST in there is disengenous because it isn't coming til later
Mind you i'm not complaining about lack of systems myself- my only problem with the game is jobs are boring and that's not being fixed til 8.0 so


well they could if they wanted to, how it works or not has very little relevance to the discussion.
SE if they wanted to could make all the content and drop it all on expansion but we know why that doesn't happen the suggestion is just simply 1 or two new things like we have the shared fate system, some of the older players ask a lot for a hamlet system added to the game and that could be something dropped on expansion that works as the shared fate system but with just 1 new area for it that is specific for the content it can come with rewards like the shared fate system but be a whole thing on its own that players can do as they please. at least that is just an example.
TLDR to simply state that's not how SE works just states something obvious and deflect a simple suggestion/want, like this wouldn't be asked at all if that wasn't how things worked and is the point of asking for things you want.
I think the issue is what is considered systems in your definition. Changing the blacklist, adding in facegear, fantasia changes, etc. are all system changes. They might not be systems you interact with, but they are system changes nonetheless. It wasn't really focused on, but the facegear changes piqued my interests. From what I gathered, it doesn't require the glamour dresser. It seems like once you get the item, you can use it for the slot. If that's the case, that seems like it's setting the foundation for doing it similar to how WoW does their transmog, which would be a huge change for quite a number of people.
I think by systems, you are meaning Do* changes. This might certainly be light in your opinion, and I can see where you are coming from. However, as a developer, I'm sure you can see the benefit of having tradeoffs sometimes where you put a bunch of resources into clearing out tech debt / upgrading components to allow for future changes.
Admittedly my definitions may not be widely shared. For reference, I think of the game being:I think by systems, you are meaning Do* changes. This might certainly be light in your opinion, and I can see where you are coming from. However, as a developer, I'm sure you can see the benefit of having tradeoffs sometimes where you put a bunch of resources into clearing out tech debt / upgrading components to allow for future changes.
Systems: the types of data the game has and the rules the determine how it can be manipulated.
Content: instances of things that interact with systems.
UI/UX: the UI controls that allow the user to interact with the systems and see their state.
You're right, the dual dye capability would be a new system as would the face slot. The blacklist and Fantasia changes are also system updates, though firmly in the QoL bucket, though with extremely limited content built around them.
I guess my problem with two of those marquee features are that I don't want to interact with the Blacklist system. If I am, something went badly. And Fantasia costing money means I'm not going to interact with it except very, very rarely -- same with the updates to the Mobile App, which isn't a system, but is new UI.
Not something you said, but jobs under these definitions would be content that interacts with different systems. A new job might be introduced with new systems, but they themselves, are content.
And lastly, to your tech debt point, I guess I don't have any real confidence that they're going to tackle their large backlog of technical debt because they've shown very little desire to update deeply integrated systems. Apparently, they've wanted to do something about the class/job system for a while. And the glamour system. I think they want to do something with the GC Squadrons and GCs, in general.
But it seems like when they do start evaluating these bigger systems, they just realize it's going to be too much work. But by that logic it will never be done. WoW had their painful rework during Cataclysm and ARR was kind of like that, but it was more an entirely new game given how many systems were updated. Cataclysm had a lot of problems, but also cleared the way for a lot of ambitious ideas.
There are parts of the community that are very upset with the slow pace of system and content updates. I present the current EN forums as evidence. I'm not angry, just disappointed. I wish they went faster and took more chances.
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