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  1. #1
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90

    Was Kind of Hoping for New Systems

    I understand that we're getting our standard array of content and that it's going to fulfill the needs for a while, BUT I was also hoping for something new and previously unseen. I understand that if we're getting anything like that it'll be in the x.2 or later timeframe.

    I guess in future I would like to see new systems at expansion launch instead of 6 months or more in.

    It's also a little saddening that what we'll be getting is a refinement of what we've already seen. Field content is better than Island Sanctuary, but still looking for that new hook to get excited about.
    (6)

  2. #2
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Look at the bright side: you get to complain about not getting new content now, and then you get to complain about the new content when in comes in 7.X. It's a win-win!
    (10)

  3. #3
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Equitable_Remedy View Post
    Look at the bright side: you get to complain about not getting new content now, and then you get to complain about the new content when in comes in 7.X. It's a win-win!
    The blind man is correct
    (1)

  4. #4
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    what kind of new systems at launch would you like?

    a lot of new systems are later so that noone has to feel pressured to rush through the story or lvling, it's also why savage is put on hold so people can enjoy themselves. course that is solely for end game content systems.

    i will say some things do come in the expansion launch like the shared fate system, at least when its was originally introduced now its just like hunts something extra attached to the launch that is nice but not something players are super hyped for.
    (5)

  5. #5
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Musashidon View Post
    what kind of new systems at launch would you like?

    a lot of new systems are later so that noone has to feel pressured to rush through the story or lvling, it's also why savage is put on hold so people can enjoy themselves. course that is solely for end game content systems.
    6.0 additions:
    * gathering overhaul
    * spearfishing minigame update

    5.0 additions:
    * trust system
    * Shared FATE
    * charged actions

    4.0 additions:
    * swimming
    * original spearfishing
    (3)

  6. #6
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sjol View Post
    6.0 additions:
    * gathering overhaul
    * spearfishing minigame update

    5.0 additions:
    * trust system
    * Shared FATE
    * charged actions

    4.0 additions:
    * swimming
    * original spearfishing
    I think the issue is what is considered systems in your definition. Changing the blacklist, adding in facegear, fantasia changes, etc. are all system changes. They might not be systems you interact with, but they are system changes nonetheless. It wasn't really focused on, but the facegear changes piqued my interests. From what I gathered, it doesn't require the glamour dresser. It seems like once you get the item, you can use it for the slot. If that's the case, that seems like it's setting the foundation for doing it similar to how WoW does their transmog, which would be a huge change for quite a number of people.

    I think by systems, you are meaning Do* changes. This might certainly be light in your opinion, and I can see where you are coming from. However, as a developer, I'm sure you can see the benefit of having tradeoffs sometimes where you put a bunch of resources into clearing out tech debt / upgrading components to allow for future changes.
    (5)

  7. #7
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Menriq View Post
    I think by systems, you are meaning Do* changes. This might certainly be light in your opinion, and I can see where you are coming from. However, as a developer, I'm sure you can see the benefit of having tradeoffs sometimes where you put a bunch of resources into clearing out tech debt / upgrading components to allow for future changes.
    Admittedly my definitions may not be widely shared. For reference, I think of the game being:

    Systems: the types of data the game has and the rules the determine how it can be manipulated.
    Content: instances of things that interact with systems.
    UI/UX: the UI controls that allow the user to interact with the systems and see their state.

    You're right, the dual dye capability would be a new system as would the face slot. The blacklist and Fantasia changes are also system updates, though firmly in the QoL bucket, though with extremely limited content built around them.

    I guess my problem with two of those marquee features are that I don't want to interact with the Blacklist system. If I am, something went badly. And Fantasia costing money means I'm not going to interact with it except very, very rarely -- same with the updates to the Mobile App, which isn't a system, but is new UI.

    Not something you said, but jobs under these definitions would be content that interacts with different systems. A new job might be introduced with new systems, but they themselves, are content.

    And lastly, to your tech debt point, I guess I don't have any real confidence that they're going to tackle their large backlog of technical debt because they've shown very little desire to update deeply integrated systems. Apparently, they've wanted to do something about the class/job system for a while. And the glamour system. I think they want to do something with the GC Squadrons and GCs, in general.

    But it seems like when they do start evaluating these bigger systems, they just realize it's going to be too much work. But by that logic it will never be done. WoW had their painful rework during Cataclysm and ARR was kind of like that, but it was more an entirely new game given how many systems were updated. Cataclysm had a lot of problems, but also cleared the way for a lot of ambitious ideas.

    There are parts of the community that are very upset with the slow pace of system and content updates. I present the current EN forums as evidence. I'm not angry, just disappointed. I wish they went faster and took more chances.
    (2)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,940
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    For system changes...

    Graphics update
    New raid planner in the game
    Beast master
    Viper
    Pictomancer
    Two dye slots
    Save dye favorites
    Specs as actual gear slots instead of fashion accessories
    Ability to make blacklisted players disappear or filter terms
    Fantasia can be re-used for 60 minutes of logged in /playtime
    Can do ventures via the companion app
    Cosmic Exploration is technically new, although should be similar ish to the Firmament
    Deep dungeon will function a bit different somehow
    Option to hide players around quests
    Messages display in the middle of your screen for mechanics
    Emotes/recipes display next to quests when they need to be pressed
    Climb up ladders

    This wasn't announced anywhere, but a casual observation I personally noticed in the media tour: bicolor gemstone drops are 16, get buffed by Forlorn Maidens to 20, and by having the Twist of Fate buff (24). Combined with the announced cap increase to 1,500.

    Probably other QoL they will leave for the patch notes.

    They said there are more announcements to come after 7.0.

    But obviously this game has had a formula since the start and they mostly stick to it. It's the same stuff as usual. So you either like what they produce each expansion or you don't, but at least you know what to expect.
    (15)

  9. #9
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jeeqbit View Post
    For system changes...

    *snip*

    They said there are more announcements to come after 7.0.

    But obviously this game has had a formula since the start and they mostly stick to it. It's the same stuff as usual. So you either like what they produce each expansion or you don't, but at least you know what to expect.
    Most of those things you listed, I would call features and they're very much appreciated. The two-channel dye, the specs as a dedicated glam slot, the fantasia updates, all great things.

    System Updates to me would be things like:

    * adding the Shared FATE system
    * adding V&C dungeons
    * adding roulettes
    * adding CC
    * adding flying
    * adding role quest system
    * adding custom delivery system
    * adding spear fishing minigame
    * adding the new gathering system
    * adding Island Sanctuary
    * adding Eureka's elemental system
    * adding Lost Actions

    I'm talking about something that gives me a different way to interact with the game. It doesn't have to be radically different for me to enjoy it. I just would have appreciated something new.
    (7)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,940
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sjol View Post
    * adding Island Sanctuary
    * adding Eureka's elemental system
    * adding Lost Actions
    Alright, well, expect Cosmic Exploration to be different.

    Also, just like Bozja was not exactly the same as Eureka, Shade's Triangle most likely won't be either.

    Beast master will be a new way to play the game. I'm sure it will have different UI etc.

    Viper and Pictomancer, ultimately, are new jobs and therefore new playstyles. The other jobs mostly aren't changing much except AST.

    As I mentioned, they said there would be something different about deep dungeons, I'm just not sure what.
    (1)

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