Stormblood did have issues. But a lot of that was because there was so much reptetition. Help rouse the ala mhigans to fight. Help rouse the pirates to stand up to the empire. Rouse the domans to stand up for the empire. Get the Xaela to come help you fight the empire.
Endwalker took you to three different nations on the Source, to the moon, the past and the edge of existence but it was better threaded into a single narrative.
It's possible that DT could have similar issues. But it's too early to really say for sure how well things will weave together. We are at least avoiding the problem of having the expansion's main city be disconnected from the main plot beyond being a pit stop between Eorzea and Doma.
I have a feeling though that they're going for an intentional duality here though. Mamool Ja Ja has two heads with different personalities. I suspect that Wuk Lamet and her brother will come together to rule as a pair instead of a single monarch, and with how much they keep pointing out how different Solution 9 looks, I'm sure that the contrast is completely intended and likely tying into the expansion's themes.
i dont know, change your glam to one of the 50k futuristic/modern sets we have readily available in game if it matters.. its not like we haven't already time traveler in a giant quantum supercomputer in the shape of a tower..
the games lore is pretty set in stone, its one piece, we are the remnants of a once great highly advanced civilization, that calamity set back 100s or 1000s of years technologically, but some areas are still a wash in future tech..
I think they had to go this route because we already had things like Coils and Azys Lla and other Allagan advanced technology. This appears to be a society entirely divorced from that.
I mean, I agree that it doesn't fit with medieval fantasy, but nor does: Space ships flying across the galaxy, Omicrons and omega and level checkers, Lopporits (and moon hopper/traveling supporter mounts), Nier raids, Rolling Tankard, Ozma, Garleans (bikes, construct bosses, gobwalker, magitek claw) and Garlemald's cars and roads, Allagan stuff like Azys Lla and logistics node, Magitek (like FF15 car, manacutter), Skyslipper, the UFO mount.
At this point we just have to accept that SE feels they can do any genre - even sci fi or cyberpunk, and make it feel like fantasy still. After all, they did sci fi stuff in Endwalker and yet it felt like fantasy in the way they did it. Which is impressive to pull off actually.
You know, in part I agree, but in part I don't. I don't think everything technology wise they've tried has landed successfully, but you are right, we just have to accept it because what else are we going to do, its just one of the low points of the game, and thus why Solution 9 art style is a low point of dawntrail for me.I mean, I agree that it doesn't fit with medieval fantasy, but nor does: Space ships flying across the galaxy, Omicrons and omega and level checkers, Lopporits (and moon hopper/traveling supporter mounts), Nier raids, Rolling Tankard, Ozma, Garleans (bikes, construct bosses, gobwalker, magitek claw) and Garlemald's cars and roads, Allagan stuff like Azys Lla and logistics node, Magitek (like FF15 car, manacutter), Skyslipper, the UFO mount.
At this point we just have to accept that SE feels they can do any genre - even sci fi or cyberpunk, and make it feel like fantasy still. After all, they did sci fi stuff in Endwalker and yet it felt like fantasy in the way they did it. Which is impressive to pull off actually.
The world of FFXIV already struggles with timelines and many other issues so this just adds to it. One of the users in the first page had it right, like the game is fun but it's just not immersive anymore. You just have to accept that a lot of things don't make sense anymore as a player.
Well at the end of the day, you can enjoy a game and focus on what you enjoy about it or you can latch onto negatives and try to think of everything negatively. Same effort except one probably makes you happier.
That's always been true of MMORPGs actually. They are never perfect. But if you try to find positives or positive ways of thinking about it, it ends up better than drowning in negative and bitter feelings.
It's never felt like it ever has really. Ever since I started the game, dungeons just had loads of chimeras, hydras, dragons and other legendary creatures excessively placed in them without much explanation or where it was a big stretch, out of what felt like a desperate attempt to convince us it was a fantasy game.One of the users in the first page had it right, like the game is fun but it's just not immersive anymore. You just have to accept that a lot of things don't make sense anymore as a player.
But what else were they going to do to convince us it was a fantasy game when the game was new and lacking content. All they could really do is just make a start at placing fantasy creatures as many places as they could I guess.
It's not all bad though. The story is good, and widely praised, so something came out of it. But nothing's perfect.
And to be fair, technology has always been part of many FF games, like FF7, FF8, FF15, all the FF games that involve transcending their own world somehow, etc. I am sure they will work Solution Nine into feeling magical or like Alice in Wonderland somehow, despite the technology lol, by putting the focus on the fantasy elements like magic, emotion, feeling, and leaving the technology as a mere background or vessel for magic.
To be honest, I can already see how they are achieving it with the Launch Trailer. How they work that technology into lots of emotion, history, mysteries and hidden secrets. They just know how to make it work somehow.
Last edited by Jeeqbit; 06-15-2024 at 07:00 AM.
I wonder what happened to solutions 1 through 8?
fun is more important than lore and theme.
Ultimately immersion, and what does or doesn't break it, is subjective. It's similar to the Hildebrand quests. Some hate it but many of us love it.You know, in part I agree, but in part I don't. I don't think everything technology wise they've tried has landed successfully, but you are right, we just have to accept it because what else are we going to do, its just one of the low points of the game, and thus why Solution 9 art style is a low point of dawntrail for me.
The world of FFXIV already struggles with timelines and many other issues so this just adds to it. One of the users in the first page had it right, like the game is fun but it's just not immersive anymore. You just have to accept that a lot of things don't make sense anymore as a player.
For a lot of us, FFXIV having magic, dragons, knights etc but also magitek, moon bunnies and space ships isn't a bug, it's a feature.
For me Solution 9 is really no different from Garlemald.
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