Yeah, some mobs too big, like dodo and pugs..
Yeah, some mobs too big, like dodo and pugs..
I'm also in the camp that finds the new mob size to be enjoyable. The skins/models are extremely detailed, and having them bigger lets me enjoy that level of detail better.
It's also more epic.
This fine gentleman has it. I haven't played many/all of the Final Fantasy games, but the ones I have picked up (FFIV, FFXIII, FFIX (just started) and even FFXIII) have large, large monsters - even when just starting out, things are similiar sized or tower above you. Mus (the most easy to identify with things such as marmots) are the same kind of scale as marmots and such are now in FFXIV.Overall, to capture the overall FF feel, the game needs to be more epic in every quarter than it is atm. Yes, you do fight a lot of animals in FF games, but most of them are about the size they changed to recently except for gag enemies that usually mess you up pretty quickly.
I find it does feel a lot better to be fighting them than before, and you feel like they should pose a challenge rather than just being rolled over. I feel that in the future, the lower Ranked areas monsters will be slightly smaller, and then gradually grow until you reach the larger, more dangerous monsters.
The sizes aren't finished with, at least according to "Producers Letter III"
http://lodestone.finalfantasyxiv.com...816df108bbfbf4
"–NEW– Ongoing adjustments to enemy size" in the Future Tasks column. It isn't bad for a first pass however, and it definitely makes my Botany a bit more worrying, even though many of them are non aggressive!
At the day of the patch, i didnt like how some mobs like djigga/puks turns out.
then, my friend who never played FFXIV came and saw some of the mobs, he said he liked it.
Get over it, the sizes are fine. We are just not used to it.
I don't mind the smaller mobs being made bigger, (although personally I didn't particularly see the point), but I agree with the OP.... toads and other big mobs did NOT need to be made even bigger! I hate fighting these things now, all you see is a huge toad backside on your screen and not a lot else ><
It is also a bit detrimental to the whole targeting and battle system they are trying to improve... if you can't see much else around you (even by turning the camera angle) because the screen is being taken up with one huge mob, how can you easily target other mobs that may have aggro'd and are attacking your mages?
I'm in favour of scaling back down the big beasties to the size they were before ^^
the dodos are fine for me, same with the big mosquito things (Chigoe sp) but the marmots and rats are a bit drastic, just those two because they are suppose to be vermin and not really notable.
This is a game, a fantasy game. They can make a giant baby mosquitos for all i care.
Based on this and what I have seen over the past few days, I am inclined to agree that the size of most -- if not all -- animals and beasts have grown disproportionally out of size.Originally Posted by Kiroh
I don't understand why the changed the size of skeletons. How is it that the bones are bigger than any character's body?
While I respect the changes, I do support a return to smaller, more realistically proportioned enemies in the future.
I think the only reason some mobs look unnaturally large post patch is because most of us saw them pre patch. I agree that some look ridiculous but I imagine they would look OK to a new player having never seen the game before. I don't think they really need to be changed. The focus should be on future stuff.
Sizes for me are great. I love fighting bigger mobs now since before i felt like i was the bad guy jumping on some defenseless creature.
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