
Some of the sizes are fine. But the problem with the largest enemies is if they get too close, you end up inside the enemy and can't see. Other than that, I like seeing the large enemies
Isn't this cuz of collision detection being removed? Since I remember people complaining about physics in their video Games![]()


camera problems also with flying enemies.
IMO cam should zoom out automatically when you fight large or flying mobs.
concept art - game development - Illustrations
HD-Fortress.com

I like having bigger mobs for the most part but I agree some are just too big. I don't like rats the size of a couch. This isn't New York city.
Actually I think the the little monsters shouldn't be as big and the naturally mid sized to large mobs should be how they are now. Makes it feel like you aren't fighting a petting zoo all day.
I like the idea to change the size of mobs but they made some of them too big, for example cactuars and gnats.I would scale them all down a bit .
TBA
The increase in mob size was one of the best things they could do. I want to fight monsters not animals.
I think some enemies like Dodos look worse just scaled up as their poly count doesn't hold up but overall I like it.




i don't mind the mob increase in size as much as i do that all the mobs sizes increased. to me the small r15 dodo should be smaller because it is the weakest and gradually increase in size as you get to the higher level mobs.
basically all i am saying is the r55 roadrunner is stronger than the r15 dodo so i can understand it being much bigger. i just don't like the fact that all mob sizes have increased.
http://crystalknights.guildwork.com/
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