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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Randis View Post
    in the low level area maybe.
    Do they scale, then?
    (0)

  2. #2
    Player
    JayvirDeforte's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Jayvir Deforte
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Some of the sizes are fine. But the problem with the largest enemies is if they get too close, you end up inside the enemy and can't see. Other than that, I like seeing the large enemies
    (1)

  3. #3
    Quote Originally Posted by JayvirDeforte View Post
    Some of the sizes are fine. But the problem with the largest enemies is if they get too close, you end up inside the enemy and can't see. Other than that, I like seeing the large enemies
    Isn't this cuz of collision detection being removed? Since I remember people complaining about physics in their video Games
    (0)

  4. #4
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    camera problems also with flying enemies.
    IMO cam should zoom out automatically when you fight large or flying mobs.
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

  5. #5
    Player
    Kota_Foxfrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Neko Kat
    World
    Hyperion
    Main Class
    Archer Lv 1
    I like having bigger mobs for the most part but I agree some are just too big. I don't like rats the size of a couch. This isn't New York city.
    (1)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Actually I think the the little monsters shouldn't be as big and the naturally mid sized to large mobs should be how they are now. Makes it feel like you aren't fighting a petting zoo all day.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    14
    I like the idea to change the size of mobs but they made some of them too big, for example cactuars and gnats.I would scale them all down a bit .
    (0)
    TBA

  8. #8
    Player RexSkyborn's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Rex Skyborn
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    The increase in mob size was one of the best things they could do. I want to fight monsters not animals.
    (1)

  9. #9
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I think some enemies like Dodos look worse just scaled up as their poly count doesn't hold up but overall I like it.
    (0)

  10. #10
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i don't mind the mob increase in size as much as i do that all the mobs sizes increased. to me the small r15 dodo should be smaller because it is the weakest and gradually increase in size as you get to the higher level mobs.

    basically all i am saying is the r55 roadrunner is stronger than the r15 dodo so i can understand it being much bigger. i just don't like the fact that all mob sizes have increased.
    (1)


    http://crystalknights.guildwork.com/

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