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  1. #1
    Player
    Ayerc's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    155
    Character
    Ayerc Atreides
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I enjoy most of the mob sizes now, as others have mentioned, the detail of the models is really a thing to be shown off. I do agree though, that toads and other large mobs need to be brought back down, they were already pretty huge to begin with. Unless they allowed us to zoom further out, but then, we'd be having problems in dungeons like Tam Tara Deepcroft, so...scratch that idea. Smaller toads, and gnats...creepy gnats...
    (1)


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.

  2. #2
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    thing is nakamiie they didn't just up size every thing. In fact they made some mobs smaller. Granted the only examples i can give are Mitelings and Swarms.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  3. #3
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    I never liked the mob size increase. Some mobs just look ridiculous now. In my mind, the problem wasn't that ladybugs were too hard to target because of their size. It was the fact we were/are fighting ladybugs to begin with. I mean really... ladybugs?

  4. #4
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    yea but those are some nasty ladybugs lol
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  5. #5
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    I really like the new sizes. Although I may agree on the toads being extremely huge, all the others seem fine to me.
    They look angry and scary now. Like the gnats.. urgh XD
    (0)

  6. #6
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    they feed the rats with something, they got really big
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

  7. #7
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Randis View Post
    they feed the rats with something, they got really big
    Oh god, the radiation has leaked into the virtual world too! Run for your lives!
    (0)

  8. #8
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Arcell View Post
    Oh god, the radiation has leaked into the virtual world too! Run for your lives!
    Ooh, too soon!

    The size increase bothered me at first, but I've gotten used to it. I concur that there needs to be some tweaking of how the camera operates when you're locked on to an enemy now. It can be very difficult to see what's going on when fighting large or flying enemies, especially Great Buffalo...I can only imagine how difficult it would be to fight a flying Great Buffalo.
    (2)

  9. #9
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I don't think the marmots got that big. They're still pretty small at the end of the day. Big enough to see the details, but small enough to not take the attention off the truly large monsters.

    Even if some adjustments might be beneficial, looking at the big picture it was a good change. And the best of all, it was probably not that hard to implement but the benefits are clear. Hopefully the same happens with the battle effects. Even if they can't overhaul everything at once, the next best thing is to make smaller fixes that make as much difference as possible.
    (0)

  10. #10
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    I don't think the marmots got that big. They're still pretty small at the end of the day. Big enough to see the details, but small enough to not take the attention off the truly large monsters.
    in the low level area maybe.
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

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