Not quite. I consider "not interacting with the system" as the true "you lose" situation, which was what I believe to be the baseline that SE thought of when they first create the HW/StB cards: assumes the AST in party do not or interact with the system so poorly they do not get AoE Balance at all. Otherwise they wouldn't be trying to get people to populate AST by comically buffing AoE Balance from 5% AoE to a bloody 20% AoE even when they were already comparable to WHM in performance by 3.2/3.3.

I prefer to have a multiple outcomes within a broad sliding scale rather than just "you played correctly/you played incorrectly".