Quote Originally Posted by Azurarok View Post
Guess we really do deserve job homogenization then
Yes, we do.

This community deserves the current state of simplified and homogenised job design, because they spent years bitching and moaning about ''balance'' and how a job's uniqueness might mean it's not meta, or that its difficult or unenjoyable to play - despite FF14's unique strength of being able to swap between every job with the press of a button, something WoW doesn't have.

AST's current dog shit design is an example of what the community wanted. Stormblood was the meta of fishing for balance, so the developers changed every card to be just balance, but then people complained that was too ''boring'' (it really wasn't if you even tried to optimise) and so they got their ''diverse'' cards back, but in the worst way possible.

Ironically enough, I've never seen as many AST's as I do now than there were in ShB/EW - so by the developers own standards, the rework is a complete success and I doubt they'll ever reintroduce RNG because people like to ask for dificulty/nuance/uniqueness for jobs but the data has always shown they never want it.