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  1. #1
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,155
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Carighan View Post
    Because there was no upside. For balancing they had to assume Divination was at full strength, but that just meant you could "lose out" and not get a full power one. But you never "won", that was just the expected outcome. With the occassional random "you lose".
    Probably mentioned this before but I think the rng is what should be allowing Astro to be as strong. Its buffs not being entirely reliable introduced more variance in its damage contribution, and ideally it should've given it higher highs and lower lows than WHM unmitigated, while Sleeve Draw and the 3 Redraws allowed users to have some skill expression in being able to avoid that low. If we're not getting the rng back I think its buffs should be nerfed to put it more in line with the others.
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  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,386
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Azurarok View Post
    Probably mentioned this before but I think the rng is what should be allowing Astro to be as strong.
    That's not how it works in MMORPGs though, never. Other jobs players complain that you can outdo them if luck favors you. So you get balanced so that at "equivalent luck" you are equal. Hence any time your job mechanic based on RNG doesn't pan out 100%, you are inferior. And hence these RNG mechanics always get removed as a game ages. It's hardly something new, it's like pet classes getting removed or their pets de-emphasized, that's also a constant of MMORPG aging.
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