Quote Originally Posted by Carighan View Post
Because there was no upside. For balancing they had to assume Divination was at full strength, but that just meant you could "lose out" and not get a full power one. But you never "won", that was just the expected outcome. With the occassional random "you lose".
Probably mentioned this before but I think the rng is what should be allowing Astro to be as strong. Its buffs not being entirely reliable introduced more variance in its damage contribution, and ideally it should've given it higher highs and lower lows than WHM unmitigated, while Sleeve Draw and the 3 Redraws allowed users to have some skill expression in being able to avoid that low. If we're not getting the rng back I think its buffs should be nerfed to put it more in line with the others.