Quote Originally Posted by KisaiTenshi View Post
RNG is poor gameplay, it doesn't matter how it's implemented if you can't choose which card to play. This is why like, Kingdom Hearts Chain of Memories, and Paper Mario Sticker Star is terrible, because it replaces combat with "sucks to be you, you didn't draw something useful"

Like we'll have to wait and see how this works, but the only RNG that should exist here is when something is a offensive or defensive benefit. You should never have a situation where you draw Ewer or Bole and... well have nothing to heal before it ticks off. I preferred in a way how it originally worked where saving the card to Rainbow Road was more useful than the EW system where it added an extra level of unnecessary micromanagement. Now it seems like it just forces you to use cards you don't need.
its Royal Road, and yes it was the best iteration of the cards. Assuming they kept that system and improved on it, the alternate reality we could be living in would look like this:

SB (three buttons):
Draw - Draw a card. Action changes to Play
Play - Use currently drawn card on self or target.
Royal Road - Discard currently drawn card to enhance next card to be played.
Minor Arcana - Discards currently drawn card to gain either Lady or Lord.

ShB (one button):
Celestial Draw - Randomly select one card. Action changes to Celestial Shuffle.
Celestial Shuffle - Flip through your divining deck by repeatedly pressing the ability in order of Balance > Bole > Spire > Spear > Arrow > Ewer.

EW (one button):
Set - Place currently drawn card face down (ground aoe). Action changes to Flip Set.
Flip Set - Flips card face up affecting all party members with set card effect. 12 yalms. Flip Set will activate after duration expires.

DT (one button):
Set Play - Place currently drawn card face up (ground aoe). Applies drawn card effect to all party members who stand within it aoe. 12 yalms.

Technically this does have one more button than the current iteration of AST, as of 7.0, but this direction focuses on the cards rather than introducing more ogcds that do not synergize with the cards. Actions like exaltation or celestial intersection would not exist because the cards can already fulfill those roles.

Regardless, AST and DRK are in the same boat where they are reworked literally every expansion and thus will never have a foundation to build and expand upon.