Quote Originally Posted by Kyanari View Post
The changes look ok to me but it's worrying that I have to wait for each draw (Astral/Umbral) before I can give damage buff to two players. I'd prefer the RNG than this at times but RNG is sometimes annoying because for example there's only range DPS but RNG gives you melee cards and vice versa lol.. I'm also not sure if the healing cards can stack. In any case, they can be combined rather than having Play I, II, and III on my hotbars.

I play on controller and I like that I can draw and play the cards really quickly. But we'll see once the game is up.
RNG is poor gameplay, it doesn't matter how it's implemented if you can't choose which card to play. This is why like, Kingdom Hearts Chain of Memories, and Paper Mario Sticker Star is terrible, because it replaces combat with "sucks to be you, you didn't draw something useful"

Like we'll have to wait and see how this works, but the only RNG that should exist here is when something is a offensive or defensive benefit. You should never have a situation where you draw Ewer or Bole and... well have nothing to heal before it ticks off. I preferred in a way how it originally worked where saving the card to Rainbow Road was more useful than the EW system where it added an extra level of unnecessary micromanagement. Now it seems like it just forces you to use cards you don't need.