Quote Originally Posted by Zaytex View Post
It's absolutely crazy to me the fortune teller RNG job for 4 expansions got its RNG removed because a couple of people didn't like it, even though it's baked into its identity and lore. An equivalent would be removing dual cast from RDM, or NIN's mudra's, or literally anything else which every job has which makes them unique.

The answer from SE shouldn't have been ''okay let's remove it'' it should have been ''If you don't like RNG then why the fuck are you playing astrologian? You have 18 other jobs and 3 healers to pick instead''.

And on the topic of RNG - other jobs have aspects of RNG to their gameplay loop. RDM's procs for Verfire/stone are 50/50, DNC's feathers are RNG, should we delete those small aspects of uniqueness as well from those jobs?

I'm just so petty and bitter at this point. The amount of ''we hate homogenisation'' from the community yet everyone begged for AST's difficulty and uniqueness in its RNG and gameplay to be removed or toned down. Like damn, y'all complain to hate every job being streamlined to all feeling the same but ironically are also asking for it.

I suppose being an RDM main means I get to enjoy a little bit of RNG on a job, just not to the same degree as AST.
I agree with you! I think the main issue is that the job design team (if it even exists) clearly doesn't have a coherent vision for the jobs. It feels like different people are working on every iteration of each job, and like the ideas for how a job should be changed or added to come from perceived issues voiced by often small subsets of the community, instead of a clear developer intent.