Quote Originally Posted by velswen View Post
While the cards all doing different things is exciting, please return some element of randomness to the new system. Maybe instead of giving you the same set of 4 cards, each Draw draws you one of the two alternatives for each category; so we could still have that moment-to-moment decision making on which class to give each damage buff. It was one of the things that made playing Astrologian so satisfying, and it feels basically entirely lost in the new system.
I just mainly want two damage buff cards per draw, to trade off the buffs for weak added healings effects is blah... Honestly Ladies can be our "healing card" Lords really *doesn't* need to be a damaging card. I just really liked the APM buffing aspect of astro and seeing it diminish more for really weak healing effects feels just very bland.

Having more single target healing effects makes no sense for Astro, despite that the card system seems intent on slapping on cards that will not be that useful... the mit is fine... the shield is a bit weak but whatever.

although I would love randomness to astro, I think it can be designed without massive dps spikes, the main issue with SB was that utility and damage cards were mixed not that astro was random, main problem with EW astro was that astrodyne was a really unfun design.