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  1. #71
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    353
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HighlanderClone View Post
    They don't exactly come cheap. Gearing an entire static can take hundreds of millions of Gil.

    For world prog statics they would need to hire a crafter team. As much as crafting has been dumbed down most casual crafters won't be able to pump out full sets within hour 1 or 2.
    Endwalker was my first expansion live. I did all gathering/crafting professions before, which was kind of fun, etc... During the expansion, I crafted 2-3 sets for my other jobs and that's it. Overall getting the gathering/crafting gear, materia, then gathering then crafting was a big waste of time. I just should have bought the sets from marketboard and gotten the money back from roulettes and occasional market board sales of random old stuff.

    Some crafting components are locked behind combat scrip and I didn't see any player getting that part on their own and looking for a crafter that will craft them the gear using that and at a discount. And like gathered components drop in value near instantly as well...

    Not sure if I'll do Dawntrail, but definitely I'm not overmelding, farming "grip gel 2.0" and I'm just going to get the starter set and then the expansion end set - either from scrip or buy the crafted set. This is balanced around 24/7 crafters and I don't want to have anything to do with it.
    (1)

  2. #72
    Player
    Hanaya's Avatar
    Join Date
    Aug 2020
    Posts
    45
    Character
    Liu Yangyang
    World
    Zalera
    Main Class
    Miner Lv 100
    This is such a miserable change for raiders who craft for their statics. I craft gear and pots for 4-5 people, and my static always goes in on day 1. With crafted gear releasing on the same day as savage, I guess I'm just supposed to... get up the instant the patch launches, gather/craft for 8 hours, and then be rewarded by getting to experience the new savage fights while I'm exhausted, stressed, and annoyed? The recent savage patches were so, so nice for me. I got to play the marketboards on day 1, and have enough time to craft everything for my static without feeling stressed about it. Now day 1 savage is just going to be miserable for everybody doing the same thing.

    And sure, I could just tell my static to go buy the gear themselves, but like... I enjoy crafting for people. I like being able to contribute in that way, and know that I'm saving millions of gil for my friends (they try to pay me but I cancel the trade unless it's less than 200k lmao). I also enjoy getting to do new savage fights when I've slept for more than 2 hours, for obvious reasons.

    I just really don't understand why they would revert to this, when having a delay between crafted gear and savage was so popular and well-received? It genuinely feels like omnicrafters who raid are being punished for engaging in both aspects of the game, lol. And I also feel bad for raiders who rely on waiting for the prices to drop before savage, or having friends craft for them (who may not want to, considering how shitty it's going to be if they want to do savage day 1 too).

    I've gone from being super excited for savage to dreading it, lmao. Might just make everybody buy their gear or go in undergeared and make the healers suffer instead of me, I guess?
    (9)

  3. #73
    Player
    azaleai's Avatar
    Join Date
    Apr 2024
    Posts
    62
    Character
    Spiced Cider
    World
    Famfrit
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Equitable_Remedy View Post
    ELI5: what is the problem, exactly?

    Day-one crafted gear will be more expensive than it might otherwise have been (which is to say, more profitable for crafters than it might otherwise have been), and... what?
    There's a good portion of the raiding community who enjoy as many different aspects of the game as they can get their hands on - crafting included. I don't care for making gil (got plenty of it already) but I thoroughly enjoy crafting and gathering as well as helping people, so I make not only my own gear, but sets for people in my statics, FC mates and friends. The savage tier releasing a week later than the crafted gear gives those of us who want to do both the chance to gather and craft at our leisure, then be well rested and ready for savage when it comes out.

    Basically, if the releases aren't staggered, people who like to do both are basically forced to choose whether they would rather raid, or craft. It's... possible to do both, but it just ends up being stressful instead of enjoyable.
    (9)

  4. #74
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by azaleai View Post
    Basically, if the releases aren't staggered, people who like to do both are basically forced to choose whether they would rather raid, or craft. It's... possible to do both, but it just ends up being stressful instead of enjoyable.
    To clarify, this really just applies to exactly one day - the first day - and only for people who want to no-life crafting and raiding on that one day, right? By the second or third day, it's basically a non-issue, right?

    Again, I'm not arguing that it shouldn't be changed back to the EW schedule. The scoping question is just interesting to me.
    (1)

  5. #75
    Player
    Hanaya's Avatar
    Join Date
    Aug 2020
    Posts
    45
    Character
    Liu Yangyang
    World
    Zalera
    Main Class
    Miner Lv 100
    Quote Originally Posted by Equitable_Remedy View Post
    To clarify, this really just applies to exactly one day - the first day - and only for people who want to no-life crafting and raiding on that one day, right? By the second or third day, it's basically a non-issue, right?

    Again, I'm not arguing that it shouldn't be changed back to the EW schedule. The scoping question is just interesting to me.
    sort of, but only for people who are crafting exclusively for raiding. If you want to actually make gil and raid, it's kind of doomed. marketboard savage is slightly more important than normal savage to me. with the previous release strategy (1 week of crafted gear before savage), I could focus on doing marketboard stuff for the first two days, then craft gear for my static, and finish early enough that I can sleep and eat on the day savage releases. Idk why people buy gear day 1 when savage isn't even out in the first place lmao, but on the patches they gave us a delay, prices would be pretty high on the first couple of days, and then drop off a cliff. I think having savage/gear release on the same day is really, really good for crafters who don't raid, because gear will sell faster at higher prices because raiders actually need it immediately, but it (once again) ends up in a spot where people who engage in multiple aspects of the game are actively punished for doing so.

    But for people who weren't selling stuff either way, it's still a bit of an issue on the next couple of days. Assuming you still decide to craft gear for multiple people, including yourself, you likely won't be getting any sleep or any type of rest, and you'll be trapped in front of your computer for a very long period of time. By the time you're finished gathering/crafting (because timed nodes mean that you can only go so fast), you'll be going into savage. And then you're in raid for a long time and go to sleep super late. If you have responsibilities (work/school, since patches release on weekdays), you have to wake up and go to work, and then raid again once you get home. It's obviously doable (since we had to do it before they did the 1 week delay on gear), but it's honestly really, really miserable. Making my static waste millions of gil on stuff I could make for free sucks, not getting to experience the savage fights you've been waiting for as soon as you can sucks, and the only way to avoid the first two is to grind until you're physically and mentally exhausted.

    And obviously, taking a week off of work so you can play video games and not neglect your health for multiple days isn't possible for most people. And ofc this is just a video game, and it's not a big deal. It just still feels really bad now that we've gotten to experience how much nicer having a delay was.
    (7)

  6. #76
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,073
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    as a very casual raider i do think the crafted gear is massively overrated for anyone who doesnt raid 24/7 in the first week. but even i dont see any reason why it shouldnt come out before the raids....

    what are the disadvantages of getting crafter gear a week sooner?
    and didnt they even say shortly after how well received that change everywhere has been?

    for a game that listens to its players, respects their players time and is (to an ridiculous amount) against player stress, this is an ununderstandable and terrible desicion. recently i really started to question how great their vision for this game actually can be. not even sure if i wanna call it a game anymore
    (3)
    Last edited by Asari5; 06-23-2024 at 10:30 AM.

  7. #77
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,060
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I'm really not sure what their logic in reverting things back to how they were before is when they acknowledged the change was liked.

    This benefits literally nobody except for the hardcore crafters/gatherers who can price gouge people harder due to the increased urgency in wanting to get gear to start savage with.
    (1)

  8. #78
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,786
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KageTokage View Post
    I'm really not sure what their logic in reverting things back to how they were before is when they acknowledged the change was liked.
    I feel rather confident that the change was for the second and third tiers specifically, because it was part of the change that delayed savage for those tiers.

    The first tier has always had a savage delay already, so they most likely didn't think of changing the first tier. SE is very formulaic, right down to the mini patches where you can trace a .X8 patch from one expansion delivering the same minor adjustment in the same patch in previous expansions. I've even flat out glimpsed evidence of copy+paste in the patch notes before where some of the paste wasn't modified.
    (3)

  9. #79
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,263
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I feel rather confident that the change was for the second and third tiers specifically, because it was part of the change that delayed savage for those tiers.

    The first tier has always had a savage delay already, so they most likely didn't think of changing the first tier. SE is very formulaic, right down to the mini patches where you can trace a .X8 patch from one expansion delivering the same minor adjustment in the same patch in previous expansions. I've even flat out glimpsed evidence of copy+paste in the patch notes before where some of the paste wasn't modified.
    Yeah if they go ahead with things as they are, we'll have to see how the second and third tiers are. If they have the delay, then it's very possible SE was just keeping to the same pattern they used last expansion.
    (0)

  10. #80
    Player
    azaleai's Avatar
    Join Date
    Apr 2024
    Posts
    62
    Character
    Spiced Cider
    World
    Famfrit
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Equitable_Remedy View Post
    To clarify, this really just applies to exactly one day - the first day - and only for people who want to no-life crafting and raiding on that one day, right? By the second or third day, it's basically a non-issue, right?

    Again, I'm not arguing that it shouldn't be changed back to the EW schedule. The scoping question is just interesting to me.
    Sorta! It would depend on the person in question. One full set of gear takes a few hours when you account for waiting on timed nodes and the actual crafting. This doesn't cover the time it takes to farm up the tome mats as well because honestly that's very reliant on if you have roulette bonuses waiting or not/if you have some stashed from before the patch.

    It's not uncommon to have 1 or 2 people in a static doing all of the crafting for the group rather than everyone making their own sets, so 8-16+ hours of crafting to get a group as high of an ilevel as they can be before going in (not a necessity, but it makes things more survivable/makes bosses die faster) is a fairly reasonable estimate. I'm not sure many people would be too keen on hopping into brand new high end content after ~ten hours straight of staring at the screen...

    Using myself as an example again, I craft almost-full sets for usually around 5-6 people out of the 8 in each of my statics (including myself on different roles/characters) and I'm usually doing savage with 2-3 groups every tier, so that compounds to something more like 40+ hours getting everyone geared up.

    Granted, the earliest one of my groups goes in is Wednesday evenings so even if the gear and the tier drop the same week I have a day and a bit to get the first people going in at least some gear. I do tend to prioritise those who raid soonest and very specifically ask them to tell me which pieces they don't need (stuff they have covered by tome or normal raid gear) and make everyone a handful of left side pieces just for the extra vit if I don't have the time to make it all, so it's not like it's the end of the world.

    So to answer your question, for the vast majority of players it is just a day one thing, but for the crazy types like me it's something more like 4-5 days.

    But... yeah, having the extra week to get the crafting done without the time crunch pressure is certainly a change I appreciated!
    (6)
    Last edited by azaleai; 06-23-2024 at 03:06 PM.

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