Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 96
  1. #61
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Oxidized View Post
    I saw this argument on JP as well, they typically all go to Mana to raid and supposedly it is the same exact scenario that NA faces regarding Aether. Crafters on Crystal and Primal will be at a huge disadvantage.
    This is technically true, but it depends on the person selling. There's nothing really stopping anyone from making alts on Aether and selling your gear through them. By this point the lock on world travel would be lifted so statics can have all of their members. All you'd need to is to progress far enough on your main to buy an apartment, get a mannequin, lock your items as a set for purchase and have the alt buy them for 1g or whatever. You're ultimately trading to yourself so it's not "violating" anything.

    I've brought this person up before but I had a friend on Dynamis who played on multiple servers and sold furniture. They cleared 1B in profit when Empyreum opened just by crafting on their main and selling the items on multiple servers.

    Anyone who is also concerned can keep an eye on the PF for those hiring crafters for savage. You'll just fill orders for whoever hired you and get paid at the end. I did this once and made about 80m gil in 6 hours.

    Just a reminder, everyone flooding to Aether is a community made problem. Square didn't force anyone to go there for raiding. We, as a community, assigned Aether as the server to do content on and this is the consequence for it. I don't expect them to do anything to fix it but if they do then awesome. Otherwise, it's probably a good idea to start figuring out how to make things work with what we have. The community wanted convenience over building up their own DC and this is a side effect of it.
    (1)
    Last edited by LianaThorne; 06-19-2024 at 09:01 PM.

  2. #62
    Player
    DeadyThePanda's Avatar
    Join Date
    Oct 2023
    Posts
    2
    Character
    Luxin Tenebris
    World
    Leviathan
    Main Class
    Conjurer Lv 90
    Reposting from a comment I left on another thread, but I thoroughly agree that Square Enix should release crafted gear in 7.01 instead of at the same time as savage in 7.05. A major point of the delay introduced in the 6.2 and 6.4 updates was to allow for players to have time to complete normal mode raids without the pressure of choosing between enjoying the story at a leisurely pace or raiding in savage on release. Crafting releasing early also let players leisurely prepare, sell, and purchase their gear, instead of having to burn themselves out in a mad dash to acquire the crafted gear. Now, players are pressured to make a hard choice once again, for no reason at all- they can either spend their time crafting their gear to either sell or use, or they can raid in savage, but you cannot do both at the same time. It seems like a really out of touch decision to go backwards on one of the best quality of life changes the dev team has made recently.
    (3)

  3. #63
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by LianaThorne View Post
    This is technically true, but it depends on the person selling. There's nothing really stopping anyone from making alts on Aether and selling your gear through them. By this point the lock on world travel would be lifted so statics can have all of their members. All you'd need to is to progress far enough on your main to buy an apartment, get a mannequin, lock your items as a set for purchase and have the alt buy them for 1g or whatever. You're ultimately trading to yourself so it's not "violating" anything.

    I've brought this person up before but I had a friend on Dynamis who played on multiple servers and sold furniture. They cleared 1B in profit when Empyreum opened just by crafting on their main and selling the items on multiple servers.

    Anyone who is also concerned can keep an eye on the PF for those hiring crafters for savage. You'll just fill orders for whoever hired you and get paid at the end. I did this once and made about 80m gil in 6 hours.

    Just a reminder, everyone flooding to Aether is a community made problem. Square didn't force anyone to go there for raiding. We, as a community, assigned Aether as the server to do content on and this is the consequence for it. I don't expect them to do anything to fix it but if they do then awesome. Otherwise, it's probably a good idea to start figuring out how to make things work with what we have. The community wanted convenience over building up their own DC and this is a side effect of it.
    The game developers not thinking through how the feature would be used isn't the playerbase's fault. If the developers made a new class that can one-shot every enemy including bosses, that would be a flaw in the game. It's not the playerbase's fault for using it. It's the developers' fault for adding it.
    Similarly, when you give players the option to choose between one server with 10 PFs up, and another with 5 PFs up, the server with 5 is going to be empty because anyone who doesn't go to Aether isn't getting anything done. I've tried raiding on Crystal, and it's not happening any time soon.
    (1)

  4. #64
    Player
    feffe's Avatar
    Join Date
    Apr 2019
    Posts
    22
    Character
    Fef Fe
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    I liked the 6.2, 6.4 crafted release schedule. Crafting is something I like to do but if it has to contend with going into Savage as soon as it's available the reality will be that I will not have any time to engage with the crafting. Getting the crafted gear asap won't be an issue for me since me and my static have access to crafters and more gil than we know what to do with, but I think the game would be more fun if this was just pushed to the normal mode release or a week before savage. As it stands, this just adds a level of stress for people that don't have access to crafters that's quite frankly unneeded and makes it so people who raid as soon as the content is available won't have an opportunity to interact with the crafting part of the game when it's the most fun, aka when the new recipes are released and you get to craft stuff for yourself as well. I wish they would just take the feedback that all we want to do when the savage releases is put our noses to the grindstone and work on that until it's done and that moving the crafted gear a week back was one of the best parts of the 6.2, 6.4 release cadence.
    (3)
    Last edited by feffe; 06-20-2024 at 09:16 PM.

  5. #65
    Player HighlanderClone's Avatar
    Join Date
    Apr 2024
    Posts
    448
    Character
    Worm Vermin
    World
    Excalibur
    Main Class
    Fisher Lv 100
    Did they provide a reason for this change?
    (0)

  6. #66
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    ELI5: what is the problem, exactly?

    Day-one crafted gear will be more expensive than it might otherwise have been (which is to say, more profitable for crafters than it might otherwise have been), and... what?
    (2)

  7. #67
    Player HighlanderClone's Avatar
    Join Date
    Apr 2024
    Posts
    448
    Character
    Worm Vermin
    World
    Excalibur
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Equitable_Remedy View Post
    ELI5: what is the problem, exactly?

    Day-one crafted gear will be more expensive than it might otherwise have been (which is to say, more profitable for crafters than it might otherwise have been), and... what?
    They don't exactly come cheap. Gearing an entire static can take hundreds of millions of Gil.

    For world prog statics they would need to hire a crafter team. As much as crafting has been dumbed down most casual crafters won't be able to pump out full sets within hour 1 or 2.
    (3)

  8. #68
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,766
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by HighlanderClone View Post
    Did they provide a reason for this change?
    Not that I saw.

    I don't believe it was a change. They have always done it this way for the first tier.

    The change before was specifically for the second and third tiers. They probably didn't see a need to change their formula for the first tier.

    I think they genuinely just didn't think about it at all.
    (6)

  9. #69
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    That's the price you pay to be in the world first race. (Pun intended.)
    (1)

  10. #70
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by HighlanderClone View Post
    They don't exactly come cheap. Gearing an entire static can take hundreds of millions of Gil.

    For world prog statics they would need to hire a crafter team. As much as crafting has been dumbed down most casual crafters won't be able to pump out full sets within hour 1 or 2.
    This is "the problem?" It seems... limited in scope.

    I'm not even saying that it shouldn't be changed, but this seems like a lot of to-do about very little unless I'm missing something (which I might be!)
    (2)

Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast